This blend is based on the Shipyard 06 file by Greyoxide, which you can also find here.
The only difference is that I added some object and vertex groups. With these groups the file can be used with my "shipwright" script, which is based on the entoforms project's scripts.
You can get the script at: http://code.google.com/p/entoforms/
You need shipwright.py and the 'macouno' modules
Thanks Matthew!
Btw... there's a nice video experiment here! <a href="http://www.youtube.com/watch?v=Q3AXHodj5Jo" rel="nofollow">on youtube</a>
This is one of the coolest things I've ever seen, and one really useful for me. A fleet of these things will show up in my next movie...
Wait a minute... I've downloaded the "macouno" scripts, placed them in a folder called "macouno" in the modules directory of scripts.... I've installed the "Shipwright" addon... and I select an object and hit "Shipwright." Bingo! Error message. What am I doing wrong?
Hjmediastudios: What's the error? Remember this is highly experimental stuff... so I'm not surprised if it doesn't work out of the box. (BTW... I'm developing in 2.57 still so I wouldn't be surprised if there's errors in 2.58)
Yeah, it was an API thing. I just switched to a 2.57 build and it worked great. Unfortunately, the ship produced by using my name was pathetic...
Cool.... and yeah well... it's easy enough to hack the script to work slightly different hehe... Please do share your results if you get something cool!
I've just been experimenting with this script. Eventually, I got it to work with a customized Ldraw-based part library. The end result? Lego Entomorphs. I'm currently implementing an evolutionary system for them, and I've been able to get them rigged with a mod to an existing script. I plan to order some actual Legtomorphs off Lego DesignByMe soon...
I'm not finding Shipwright or Shipyard here. I get a d/l link with this /# at the end. What gives? Any other links available to d/l?
Forget My previous post. I was using Internet Explorer rather than the snoop-ware Firefox and Chrome.
I am new to Blender and I would like to have a step, by step install instructions for the scripts including how to run this BLEND file. Thanks
Thanks a bunch, nice models. Shame I can't blend for toffee, too busy cplusplusing and needed some quick models for openGL fun and frolics.
PS Anyone needing the mythical .py files check them at Macouno's GIT repo : https://github.com/douglasg14b/macouno
Dolf, that is sweet as hell dude, great stuff. Thanks for sharing