Sintel Walkcycle

  • June 29, 2011
  • 7,467 Downloads
  • 16 Likes
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: Shader
  • License: CC-0
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Description:

starring... Sintel :)


this is my first animation.

Comments:

  • Shader profile picture
    Shader

    Hey men! To give me one star for this animation is too easy for you? Or may be somebody will critique this work at last? If you see some issues (I know it is not best walkcycle) - let's talk about is! I am opened for discussion

    Edited July 18, 2011
  • mofx profile picture
    mofx

    Shader, I rendered out your walkcycle, I'm no pro animator but a few things that I saw, I don't think you have enough dip in the hips and upper body. I think if you drop the hips a little more on the gate it would be a little more realistic. Also maybe a little less butt shake and a little more shoulder dip. Might help. Also a little movement in the head, most people don't walk just focused on one point with there head. Again not a pro at animation I think the walk cycle is a really good start. Nice work.

    Edited July 18, 2011
  • mofx profile picture
    mofx

    I also posted this video to the Blend Swap Vimeo page so people wouldn't have to render it to see it. <a href="http://vimeo.com/26583001" rel="nofollow">http://vimeo.com/26583001</a>

    Written July 18, 2011
  • ajsiemonfla profile picture
    ajsiemonfla

    I know, this is gonna sound REALLY lame, but how do I run the animation? new to blender :p

    Written February 07, 2013
  • mofx profile picture
    mofx

    @ajsiemonfla, think you should start here: http://cgcookie.com/blender/get-started-with-blender/

    Written February 07, 2013
  • bazzab222 profile picture
    bazzab222

    looks good thanks :]

    Written July 04, 2013
  • Bic026 profile picture
    Bic026

    Nice work

    Written February 12, 2014
  • Graptopetalum profile picture
    Graptopetalum

    Sorry I'm getting into a real mess trying to animate a stick person. Tryed using your walkcycle but when I appended it to my stick person file, the rig acted like it was just separate bits. Can you tell me how I could do this please?

    Written August 18, 2016