Tramp steamers were from the early 1900's, "a commercial steamship that has no regular schedule or published ports of call". The most model and texture detailing I've done to date. As a kid, helped build a couple of boats with my dad, so I had basic understanding of lofting, the process of drawing the spine and ribs of a boat. The early construction geometry and ref images, have been removed, but a good chunk was done with booleans(see pics). The new tech on the block "UDIM's" are used in movies like Pacific Rim Jaegers and Kaiju. Really big assets that need lots of individual textures(no tiling). The Steamship was textured in Substance Painter using UDIM workflow, (54 x 1k UV's) x (4 Metalness workflow textures: albedo, metalness, roughness and normals). That's 216 jpegs! UV addon "TexTools" was used to keep the hundreds of objects uv's all at the same resolution for consistency and to control the final size of the blend. Left the Vertex colors on the meshes for anyone that wants to re-texture in Substance Painter. UDIM's were converted to individual materials hence the 1001, 1002, 1003 mat names. Just add water.
NB: You can unhide the control empties to move the crane arms and hooks around by clicking on show overlays. Each crane has 2 empties, one to rotate the arm(sphere empty), 1 to hoist the the hook. Rotate one axis at a time on x or z. X axis lifts arm, Z rotates around the mast.
Very nice model! Wishing you more success. I just made a geometry dash model to include in the game. What do you think?
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Schönes Modell danke fürs Teilen. Blendswap ist die einzigwahre Seite für 3D Modelle
Beautiful work! I especially love all of the interior detail! So satisfying to just explore.
is it possible to get the hull bodylines plans and general arrangements plans it will help me to build scale model