Contains 3 characters, including my old Porl character (but refined a tad bit and dressed).
Press N to open up all the UI options. The foot roll, finger rolls and face controls are all there using sliders, just select the right bones to see them. The IK/FK, stretch controls and layers are always there though. If you want to keyframe one of the sliders just hover your mouse over it and press I to insert a keyframe.
If you want to add your own clothing, just delete all the clothing parts, select the main mesh and remove the mask modifier to reveal the whole body.
The rigs are all the same and consistent too, have fun.
Also, make sure your Armature name is always Porl_Rig or Ed_Rig or Elaine_Rig depending on what character you're using, or else you won't see all the UI controls. If you're planning to link the characters into a scene and then making a proxy for the armature, it'll remove the _Rig part and add _Proxy so make sure to rename it.
Holy shit, are you serious, these are amazing characters, the rigging is immaculate. Thank you so much. Probably the best share I think I've seen on the site.
Great work!
Where do I find good and detailed tutorials about this kind of face rig and UI controls?
@Adriano Well you don't really need one, just find any facial animation tutorial. I just added a huge stack of controls to make it flexible. Use them to make whatever mouth shapes you want, just hover your mouse over a control and press i to put in a keyframe, and play around with them to get something you like. Then just move onto your next pose.
Thanks for these rigs they are brilliant! However the shape keys appear pink for me and sliding and inserting keyframes for them has no effect?
@VMComix Thank you. I was looking for tutotiais about seting this kind of facial rig. By the way, how to build pose libraries with this, like facial expressions and phonems?
@Adriano oh. Well i'm not too sure if you can use properties in the pose library but you could try. As for how to make the rig, it's shape keys being controlled by property sliders, and then using a script i simply placed them in the side bar. If you select the face bone, and go to the bone properties you'll see them all. There's some documentation on properties here
http://wiki.blender.org/index.php/Doc:2.5/Manual/Extensions/Python/Properties
Although you should search around in other places too to learn more.
hi i have created shapekeys for my character rig now i need to add those shapekeys control to head control. i dont know how to do it. i m not good in scripts. could u explain how to solve this issue
@Adokin If you press I while hovering your mouse over a slider you can keyframe it, and use it as any other bone in the dope sheet. They have restrictions because they are just shape keys, and only deform the mesh to a certain point. If they don't suit you, you could always go into the base mesh and adjust the shape keys yourself to whatever you need.
Text translated with google translator.
Could you put a video tutorial (preferably in Spanish) that explain how to make a character like that?
Or a link to a video tutorial would settle.
BTW: Very good models. I hope you keep doing more like that.
@El_favorit Well I'm not sure about Spanish but there's some good rigging tutorials at BlenderCookie.com, and some good ones on youtube such as the Johnny Blender series (which go over making a character from start to finish). The UI I'm not sure if there's a tutorial, I figured it out by fiddling with it myself.
Thanks for the rigs! Super!!! They have come in very handy for story boarding. I can append the rig and character by using the group property in the blend file, but how do I append the properties area that controls the IK? Or is there a hot key I am missing for that?
@Markharrel and Pancreasboy, make sure your version of blender is 2.57 or above. Also make sure the script gets appended as well, go into the text editor and make sure you have the .py file. If you don't then just append it and run it separately.
@Pancreasboy Yes if you want multiple of the same character in a scene you'll have to change the armature name and the reference in the script. And if you want to show the teeth go to the lip controls and move the top lip up a bit and the bottom lip down. I'm updating these rigs currently and adding another character (but getting rid of Porl, I just don't really like him). But I'm completely redoing the topology and shape keys to make it look a bit better, and a little cleaner.
Seriously awesome work :D Do you mind if I use these rigs in my demo reel for entry to animation school? as although I can animate(badly), my rigging skills are, well, abysmal :P i currently do modeling/texturing for work, but bout time I learnt animation haha Of course I'll have model/rig by VMComix on screen while these are on. Unless you want your real name (you'd have to tell me it though :P)
Once again, awesome rig :D
@Metalix Yeah sure you can use them. VMComix I think would be better.
just thought I'd re-phrase that, realized it wasn't very clear lol I mean animating your rig to show off my animating skills, not claim your work as mine, as that's not my intention. :D
@Lala I'm not sure, are you keyframing correctly? You have to hover your cursor over the slider and press I to set a keyframe, the auto key won't work if you didn't set a keyframe initially.
@Pancreasboy Unparenting and parenting won't do anything. If you want to make changes to the shirt you can just do so, just keep in mind that if you extrude more faces you'll have to assign them to specific vertex groups so that they act how you want them to.
Thanks for uploading such a meticulous rig, VMComix! I just finished an animation exercise using it, and I thought you would enjoy seeing your character in action: http://www.youtube.com/watch?v=yqhUwzLujTw
Thanks a ton, VMComix. These are perfect for me.
I was struggling with importing the script for the facial animation drivers, but then I realized that it's not necessary to control them through sliders in the 3D view. They're also accessible through Properties > Bone > Custom Properties.
Great share thank you! I'm using your models for a small prototype game involving kinect! Unfortunately I couldn't use your rig since its real time application and I had to modify your characters quite a bit, anyways they provided a really good base model to build on! This is what I got so far http://dl.dropbox.com/u/2988574/hahmo.png
For the Elaine model, I cannot access the body Mesh so that I can modify it. When I hit Tab to go into Edit Mode, the whole body Mesh just vanishes and I'm just looking at the teeth, eyes, and hair.
Does anybody know what might be causing this? I had no similar problems with the Ed or Porl models.
Thank you in advance.
Nevermind my question above.
The guys at BlenderArtists let me know that the body Mesh was just hidden in Edit Mode (H button). So I just hit Alt + H to reveal everything.
I don't know whether I hid all this by accident or if the model is in this state when downloaded.
Sorry I haven't been replying, been a bit busy. @Pancreasboy to copy the same keyframes you can make a duplicate of the animation data by clicking the 2 next to the animation's name in the action editor. Then just go to the other rig and select that animation from the menu (in the action editor).
@Jachphelt You need blender 2.57 or up for that to work, should've put that in the main post.
@Adriano, Ha, nice.
I am able to move the eyes, but I am unable to change facial expression. The mouth itself won't move (but the tongue will). Any suggestions?
and that script. consider switching the drivers to use bones, as such a gui will be more intuitive for the animator to use.
I am using your Elaine rig to learn animation and what a great rig and character it is. Since updating to 2.61, I am having problems with the fk not working probably on the arms, the key-frames are not been mirrored. I hope this issue can be fixed, I am not having this problem with other rigs.
Man, thank you for Porl. I'm setting up the drivers to work with bones instead of sliders. But the rig is very nice. It saved me a lot of work.
When I import it to 2.61, the Porl's Properties disapear. Do you know why?
Doesn't download. I have 100MB left on my account, so I'm not sure what the problem is.
I only see sliders for pupil size and eye lock. No others are showing for the face, i.e. eyebrows and eyelids.
Thanks for the amazing rigs been looking all over for such great work man...wish they were four-fingered though...:)
Looks like you need to select the base, as well as the face and eyes to see the sliders for the eyes.
@Galaxarstudio The purple means that the shape keys are assigned to drivers, so they can't be directly selected in the shape key section in the usual way anymore. The drivers are assigned in python to sliders on the Properties Panel (the "N" toggle menu). You won't be able to see the shape key sliders unless the proper button is on in the Properties Panel and the appropriate bone is selected on the character.
For instance: I have Ed in my 3d window and I want to move his jaw down. I turn on the "Face" button in the Properties Panel (under "Bone Layers") AND select the bone over Ed's head in the 3d view. The shape keys for Ed's head, among them, "Jaw Down," will now show up in the Properties Panel.
Thank you for these characters. I have made a Blender workshop about acting with your characters last saturday. It was funny.
thank you very much for sharing vmcomix!! nice models!!!such a great help for us who have just started developing games..if we ever finish a game, you'll be in the credits list for sure:P
Hey thanks for the character pack! But i have a slight problem can anyone help me out? I've set up a walk cycle for Elaine but when i parent her to follow a path, her eyes dissappear and her hair ends up by her feet! Any reason why?
hi, thanks for these cool models and rig. however, i just can't find the rig for their fingers. any help for this matter? thanks in advance. (:
nvm my first comment. i found it. it was just hidden in other layers. thanks! ^^
I'm still searching for the finger controls. I see what look like unused control curves in one of the hidden layers, but I can't find anything that controls the fingers. Where the heck are the finger controls?
Thank you for sharing great characters!! I made a small movie from them.
http://www.youtube.com/watch?v=-7gu1edZcpo
i downloaded this pack ... and i loved it ! but when i try to render the image ! its render it with black body !!! and i can move her/his hands or legs !
Thanks again VMcomix for this great characters.
Linking Porl in other blend, is there anyone that can have in the N pannel the Bones Layers of Porl (Face, Arm...) ?
Using blender 2.63, Linking Ed, there is no problem (the bone layers in N pannel are displayed), but linking Porl, the bones layers are not displayed (however the control's driver of Porl are displayed).
Someone has an idea on how to change this ? Thanks for your replies.
Special thanks to Pandu Aji Wirawan that help me to solve this. The solution is there in the comments : http://www.panduaji.com/2012/06/link-character-using-proxy-blender-26.html and you can find on his blog some tutorials about this characters pack (linking, walkcycle).
very cool! very easy to move the rig controllers. the mesh deforms naturally in upper leg and shoulders. congratulations
Hey there VMComix,
will these characters work with mocap files (bvh or bip?)?
Hi this is very cool btw can I use it for a game we're developing? thanks allot in advance!
Look at the license terms. They will tell you what you can and can't do with the model.
thanks man, i will update to u when my animation finished, thank a lot.!
Thanks. Great work - the models are very easy to work with. I used these rigs in a series of animations for the UK Government Department for Education: http://goo.gl/9tYMD
http://www.facebook.com/educationgovuk
very useful characters, thanks a lot! I used your charecter in my animation http://www.youtube.com/watch?v=RYY36LOGnko&feature=share&list=UUL4QSEokHx2H0EUHEAElmpg
Hi VMComix the mouth will not work, the tong moves but the mouth just dose not move. PLEASE HELP! I am using blender 2.63
press "N" under the character properties, adjust the Jaw and mouth values.
It took a bit of experimentation, but in the property window (in pose mode), you'll see a button to make the face control visible. This is a kidney-shaped control above the character's eyebrows. When you select this control, a long list of sliders appears in the properties window under the buttons that activate the controls. It's a little difficult to get to, but the range of control over the face is astounding.
How do you change the face? I press 'N' but it just shows some buttons for Legs and bone layers. Blender 2.63
JIMHADDON, You have to select all the bones. in pose mode press "A" to select all bones then press "N", scroll down to the bone layers and select all of them, then all of the bone controls will show up. Hope this helps!
I'll be using these characters on a small cartoon series I want to start ^_^ I'll definitely give credit even though it's not required. Thanks again!
I like your characters! :) I exported the characters to Cinema 4D, and add animations. For the young man everything is ok, but when I apply same animation steps, girl's and old man's clothes, eyes, hairs etc. deform. What may be the problem?
VMComix has presented a wonderful gift for aspiring Blender artists.. I should mention however that Leonard & Vegdhal Animation Kit goes further, allowing a huge range of facial controls and lip synching options
Realy good rig... but
forearm bones must be locked on all axes except z, couse its anatomy... this bone can move only one direction
I am not sure that in FK arms, bones should follow the bone U move like in IK mode (only in Port rig, Elanie works correct)
But still great stuff. Thanks!
Great models! With slight modification and shaping, they worked great for some spy characters I needed models for :D
Call me a newbie, but I have never seen rigs (or their controls) like these before! is there a name for this specific type of rig? and how can I learn to make my own?
Friend I have a question, I can use your characters to make a series of videos for information on the proper use and assurances bank cards?
amazing man really that helped me a lot.... my respect and my credits good job
LOVED THEM :) THANKS for sharing them with us! I might use them for animation, I'll give you credit for your awesome job :)
Made a animation of this guy underwater! Thanks for the rig :) http://www.youtube.com/watch?v=Ja62xwlmR-c
wow! these are great! still getting the hang of them but they seem really nice! thanks for sharing!
I'll try these models with the rig from BlenderCookie to start practicing on animation. Thank you very much!
One of the most valuable assets on Blend Swap! Thank you so much for your work, VMComix; I hope we haven't seen the last of you on this site!
Hi VMComix. I have a prayer for you. Can you please create short tutorial (video or text form), how to animate for example lips? I will be very thanksfull. Because I have still problem to animate the shape keys. A read the discussion, but it does not help me.
I do have a question, though. How do you animate their faces? In the picture, they have specific expressions, but after downloading the blend, I don't see any bones there with which to animate.
Hey TheMazinTar, I don't know how to animate their eyes but to animate the facial expressions you hit the N key which opens up the properties window on the right side. Select that hotdog on a stick looking thing in front of the head and then scroll down till you get to the properties tab. Expand the properties tab and you'll see sliders for cheeks, eyebrows etc. Like I said, I don't know how to move the eyes but there are sliders for them too.
Can anyone help me figure out how to move the eyes? I don't know what to select to move them.
Thanks.
BTW, this is my first character animation. I used the Elaine rig.
http://www.youtube.com/watch?v=Y_VwjikZi4o
Okay, I figured it out. You have to unfreeze some layers in the armature tab box to see the control for the eyes and the right hand.
Hi everyone, I made a quick video that should answer some basic questions about the character rigs and describes how the sliders work etc. It's short so enjoy! http://www.youtube.com/watch?v=QLAJEav5wDc
Hello VMComix,
I am making a game using:
I will include you in the credits of the game. I wanted to know if you had a real name that you would like me to credit instead of "VMComix".
I was unable to private message you about this. Please send me a private message or reply to this comment.
Please reply to this message as soon as possible.
Signed, Wesley Branton. Made In Canada Games, CEO
Great Character set, thanks for sharing. Can focus on animation rather than modelling from scratch.
I used him to 11 second club April 2014 here is the link thanks you VMcomix a tell you that I forget to name you in the descripci
VMComix: I love these characters! Also, I would like your "real" contact information since Elaine is the primary character in my book on programming called, "Unity Game Coding Using C#". I also tried contacting you privately last year. It is going "up" on the Asset Store in a few weeks and I will use "VMComix" until you say otherwise.
Thanks, -Mike Croswell
Hey bro do you think I could use these guys for my game. I'd give you credit and everything.
Nobody reported this, but if you try to mirror the pose of the character the arms will not work. This is happening because the name of the bone "fk_upper_arm.R." have this dot in the end. Delete this dot and then the rig will work wonderfully fine!
KEREN Upps Sorry I blender mania of Indonesia so my english is not good sorry again
Thanks VMComix. pretty nice job :))) Could you explain how to import two of them into a same blend scene, without losing the IK/Fk Control Panel of the model?
exelent i will use in a taco shop proyect in mexico :D thanks
Excellent Rig.
I found out why a few people sturggle with the facials controls. It is simply because the properties don't show up wit the 3ds max preset !!!!
Works like a charm with blender and maya preset.
Any idea to fix this ?
I am new to blender. Is there any video or tutorials on how to do simple animation using this character pack and export it out to Collada format?
OMG this is so cool, you have put a lot of work in here. This is just what I needed! Thanks a million times that we can use it!!!
thanks so much for these rigs!! I needed some rigs that i can modify for a short movie i am making as a university project.
But can you help me ? The girl model, when i tried to enter with the body in edit mode, the body dissapear, and only eyes and theeth are left, do you know why these happen ?
Sorry for my english mistakes, i'm not an english speaker .
Excellent work! But in Porl rig, I can't find the finger rig in pose mode. Can someone help me?
Hi VMComix! I used your model in an animation short I recently created (with a few adjustments). Thank you!
https://vimeo.com/186229998
Hallo sir, can you help me to download this file. when i download file, always change become html.. thanks
Thanks so much!! I'm making a game and I'm gonna use these characters and I sure will credit this!!
Hi ! Amazing work, super ultra clean ! And I can learn something with this. A question though : in the rigging tutorials I have, it mostly involves characters all in one mesh. One mesh character is a pain when you want to edit part of something. But you seem to use groups (I think). Is there something to know about doing it your way with groups (special options or something) ?
thank you, you're so awesome and I'm going to use this for my animated project :)
Thank you very much! Your characters are now featured in videos at www.thehistoryofphysics.org
Hello,
I downloaded your Cartoon Character Pack and plan on using Elaine for my short film as a character in it. I was just wondering if all of these characters in this pack including Elaine were created by you? Great job on the rig by the way and I really like the textures you have used for her. I look forward to hearing back from you.
Thanks, Eric
Fantastic models! If you are having a hard time locating the mystery sliders (I certainly was) see this https://blender.stackexchange.com/questions/100290/animating-a-shape-key-that-has-been-hooked-to-a-driver/100305#100305
I was having the same problem. Just select all in object mode that you will see the sliders in the properties window.
Hi, I'm using your characters in one of my projects by linking in the character group and it works very well, thank you. But I noticed I'm missing the awesome face control menu. Do you know how I can get it linked in together with the character?
Thank you for this awesome characters, can i use this cartoon pack for my projects? You'll love this!
I know you already got tons of positive feedback but I just had to leave my thanks. I've never seen a rig like this. It's going to help learn a lot I'm sure. Fantastic work. Do you have a YouTube channel with tutorials? I would love to learn how to replicate such an high quality rig. Cheers.
Im new in to Animation. Why ist nothing hapening when i slide the value for the shapekeys?
Amazing work! This is exactly what I need for my project. But I have two questions for you
One: Can I use your models in my commercial game (sure thing I'll put your name in the credits)
Two: Why "Elaine" face normals are so weird when I export your models to FBX and import it into Unity? Porl and Ed works perfectly fine. I'll attach a picture for you: http://prntscr.com/kmvjfm
Three: Are you up to help me with customizable characters using these models as base? By "customizable", I mean clothes, skin tone, eye color and hair.
Thanks in advance!
great characters however i can find the controls for face or foot or finger rolls really need help on this.
Amazing, awesome! thank you and you are so kind and helpful person, can i use it for a commercial? hopefully succeed in your life.
Thanks, the characters and the rigging are great, but when I import the animations to unity, the facial animations don't work. Does anyone know why? I think it's because they are custom proprieties of the face bone, but i'm not sure.
Hi! These models are it! I had like to name you on my credits but dont know how to access you or your preferred profiling. I used them in my first short film coming out soon and 2 of them are my key characters. Though the rig got messy (guess I didn't follow the naming rules) and had to create a new rig on one. I love them still. Perhaps will share link to the piece once its out. Thx!!
thanks absolutely loved pori, so i'm sure to love these great characters too. very kind to share thank you..