Use geometry nodes and wave modifyer for create Lego ocean.
It use real block size (7,9 x 7,9 x 3,2 mm for 1 x 1 block; space 8 mm), flat tile on top, normal 1 x 1 block under.
Start render from frame 300+. Can render from frame 483 to 722 and repeat it.
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Empire Simulator 2 is an innovative geography simulation game that models how empires expand and form natural borders based on terrain costs.
Unlike traditional strategy games, Empire Simulator focuses on parametric modeling — empires grow automatically according to geographic rules rather than direct player control.
Empire Simulator 2 isn’t just entertainment — it’s a tool for exploring the relationship between geography and history.
Teachers, students, and worldbuilders can use it to:
Ready to explore?
Play Empire Simulator 2 online for free — no download required.
Design your own world, set expansion parameters, and watch how geography shapes history.
This parametric expansion model is genuinely innovative. Focusing on geography and terrain costs to generate natural borders makes the simulation feel so much more realistic than standard strategy games. I’m curious to see how the system handles complex pathfinding—for an empire to succeed, it must be able to climb the equivalent of a "ramp xtreme" through challenging landscapes!
This is such a creative use of geometry nodes! Love how you used real Lego dimensions for accuracy. The wave animation starting from frame 300 works perfectly for an ocean scene. Great work! LoveMoney