A fixed version of https://blendswap.com/blend/23114 with packed textures. Textures were previously missing.
Original description: "Realistic eyeball with 2 painted texture sets and normal-based fake caustics shader. The shader very roughly simulates the effect of refracted light hitting the iris/sclera. It is more accurate than the old school "cone" mesh or normal map method but less accurate than real caustics.
Maps: 2 Diffuse 1024^2 2 Displacement 2048^2 (16-bit) 1 Cornea Displacement 1024^2 SSS Radius 64^2
Includes shape keys to control the shape and a basic model of eyelids for demo purposes."
As a visual effects artist, utilizing free eyeballs and overcoming fake caustics with textures showcases resourcefulness and ingenuity. Leveraging textures arthritis treatment enhances realism, ensuring accurate light interactions for immersive visuals. This innovative approach not only addresses limitations but also demonstrates the creative problem-solving skills inherent in VFX production.
This is a great fix for the realistic eyeball model! That's Not My Neighbor is a unique first-person horror game where you take on the role of a man who has just moved to a quiet neighborhood. However, the peace here is quickly broken when you begin to realize strange and scary things happening around you.
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