This is an example of hand rigging that deforms in a realistic way. It uses a standard bone setup but adds helper bones that fill in for muscle and tendons so everything bends sharp or squishes where it needs to.
Use this however you want. If you use it for a cool project like VR or a game let me know if love to see.
The hand rigging technique described here showcases a detailed approach to achieving realistic deformations. By combining a standard bone structure with additional helper bones, it replicates muscle and tendon behavior effectively. This setup - https://www.dr-willardswater.com/penalties-for-major-traffic-violations-in-florida/ ensures that the hand bends sharply and squishes naturally, capturing lifelike movements and adding a higher level of realism to animation projects.
Use this however you want. If you use it for a cool project like VR or a game let me know if love to see.