Meta-man

  • July 15, 2011
  • 325 Downloads
  • 1 Like
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: ClayOgre
  • License: CC-0
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Description:

I find meta-objects to be kinda interesting, I wish the developers would expand the capabilities in this area. It also seems like hardly anybody does much with meta-objects.

Somebody's probably has already done something like this, but I made a simple character out of meta-objects and rigged it, then sort of "wadded it up" and animated it "un-wadding".

With mesh animation, you work hard to make your mesh deform "just so", but with meta-objects, it's kind of interesting to see how they interact.

Possibilities for this sort of thing:

What if you had a conventional mesh character and all of a sudden...squish...gloop, he opens up and out pops this decidedly un-meshy looking thing.

Or what if you had this big blob of meta-stuff and used layers to swap out whole different globs of meta-goop and armatures. One minute it looks one way, and the next it extrudes a tentacle...no wait...it's an arm...with an eyeball that turns into...

You get the idea.

Comments:

  • hairok profile picture
    hairok

    interesting

    Edited July 19, 2011
  • WatsUp profile picture
    WatsUp

    brilliant

    Written November 19, 2021