Adjustable liquid level

  • August 15, 2025
  • 19 Downloads
  • 1 Like
  • Blender 3.0x
  • Render: Cycles
  • Creator: WWhite
  • License: CC-BY
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Description:

This isn't any specific liquid. Rather, it's an attempt at cheap liquid simulation. The layers always remain horizontal and at the same height; edges/waves between can be adjusted or disabled. The liquid level can be adjusted via a custom material property, but for multiple uses/items, the driver needs to be replaced inside the sheader. Small warning: the liquid level height is oriented based on the object's origin point.

Comments:

  • Jamie309Perez profile picture
    Jamie309Perez

    This text describes a simplified and inexpensive liquid simulation. The simulation creates a horizontal liquid surface at a fixed height, with customizable or disabled waves. The liquid level can be adjusted via a custom material property, but a driver change is needed in the shader for multiple objects. A final warning notes that the liquid's height is based on the object's origin point. peryourhealth com

    Edited August 28, 2025
  • alexseen profile picture
    alexseen

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    Written September 05, 2025
  • wordletime profile picture
    wordletime

    This Adjustable Liquid Level setup looks incredible, the design and functionality are so smooth and well-thought-out, really love how practical and visually appealing it is! wordletime

    Written November 15, 2025
  • wordletime profile picture
    wordletime

    This Adjustable Liquid Level setup looks incredible, the design and functionality are so smooth and well-thought-out, really love how practical and visually appealing it is! wordletime

    Written November 15, 2025
  • wordletime profile picture
    wordletime

    This Adjustable Liquid Level setup looks incredible, the design and functionality are so smooth and well-thought-out, really love how practical and visually appealing it is! wordletime

    Written November 15, 2025
  • AdamTaylor profile picture
    AdamTaylor

    This technique is a great example of a "cheap" visualization that works perfectly! Controlling the liquid level via a material property and being able to disable the waves is exactly what's needed for stylized or background scenes. Your warning about the object's origin point is very important. The pursuit of such parametric control is found in many digital fields. For instance, the logic of dynamically changing states based on simple inputs can be studied by analyzing various platforms, including on six6s app It is precisely this principle—flexibility through adjustment—that makes your shader so valuable. Thank you for a thoughtful and well-documented resource!

    Written December 07, 2025
  • beky profile picture
    beky

    This isn’t a simulation of a specific liquid but rather a simple, cost-effective liquid effect. The layers always remain horizontal and at a fixed height. Edge effects or waves between layers can be adjusted or disabled entirely. The liquid level can be controlled through a custom material property. However, for multiple uses or different items, the driver must be replaced inside the shader. Note: the liquid level height is determined relative to the object’s origin point. e-zpasspa com

    Written December 15, 2025