This is a Geometry Node setup for ocean waves that I got from a youtube tutorial.
I've taken the extra step of exposing the pertinent settings in the modifier. This will allow you to easily customize the look of the waves or just play around with it.
A basic ocean shader is attached.
Works with either Cycles or Eevee
Created with Blender 4.5
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By exposing sports games az settings in the modifier, users can quickly tweak the appearance of the waves. This is particularly useful for artists and designers who want to experiment with different looks without needing extensive technical knowledge of Geometry Nodes.
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The Ocean Wave Generator looks amazing ! The realistic movement and textures really capture the energy and flow of the sea.
Such a satisfying setup — the wave motion looks super natural and really well-controlled. wordletime
Such a satisfying setup — the wave motion looks super natural and really well-controlled. wordletime
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This is a really handy setup, thanks for sharing! Exposing the key settings in the modifier is a great touch; it makes tweaking the waves so much easier without diving back into the node tree every time. The included ocean shader is also a nice bonus. I can see this being super useful for both realistic ocean scenes and stylized animations.
This is pretty cool! I can see using this for some ocean renders. Speaking of timing, I wonder if there's a good interval timer online for keeping track of render times on different machines. That would be handy!
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This setup looks really handy, especially with the key controls exposed in the modifier. Being able to adjust the wave behavior directly makes it much easier to experiment and get different ocean looks without digging through the node tree. The fact that it works in both Cycles and Eevee is a nice bonus, and pairing it with a simple ocean shader gives a solid starting point for more advanced materials.
Really well done! I love that the key wave settings are exposed in the modifier it makes experimenting with different wave shapes so much faster. The included ocean shader is a great starting point, and the fact that it works in both Cycles and Eevee adds a lot of versatility. Perfect for anyone looking to create realistic or stylized ocean scenes in Blender.
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This is a fantastic setup! Exposing the settings directly in the modifier stack was a brilliant move—it makes tweaking the wave scale and choppiness so much faster without having to dig around inside the node tree. I tested it in Eevee and the performance is solid, though the shader really shines in Cycles. Thanks for keeping this updated for Blender 4.5! On a side note, since we all spend way too much time sitting in front of screens for work, I recently tried this Healthy Choices Quiz and found it surprisingly insightful. It goes way deeper than standard health quizzes, actually covering things like digital fatigue and circadian disruption (which we definitely deal with). It only takes about 8 minutes to get a comprehensive breakdown of your wellbeing score. Highly recommend giving it a shot while you're waiting for your next render to finish!
This is a super useful setup! Exposing the parameters right in the modifier stack is a huge time-saver—it makes tweaking the wave scale and roughness so much easier without having to dig into the node graph. Really appreciate that it works smoothly in both Eevee and Cycles on 4.5. By the way, while waiting for a render, I stumbled upon Death Note Test and thought it was worth sharing. It’s a personality quiz to see which Death Note character you are, but the UI and visual design are actually surprisingly immersive and polished. It’s a fun way to kill a few minutes—curious to see if you get matched with Light or L!
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