Cardboard boxes to throw around in your scene. The lids to the boxes can be adjusted with rotation. If the boxes are not beat up enough, just break out your sculpting tool and take out your frustration on them. Go ahead I dare you!
I agree with SavageCode, specularity would only be on the boxes if they were wet or on the packaging tape. Other than that, great textures!!
Thanks guys for the nice comments! I agree that the spec may be a little much, some cardboard does have a coating on it, but not all and especially not cardboard this ratty looking. But hey, you can take the blend file and change it the way that you like it. :-) thanks to blendswap! Happy Blending!!!
I believe that it was constructive criticism! It is all good. We all want to get better and better at blender and hearing peoples input is a great way to do it.
Comments welcome no condemnation here!
Be blessed!
They look awesome, also if the cardboard had wax on it there could be a bit of spec.
when i drag this into Unity, it doesnt come with the textures only the model. what did i do wrong? smg me at dreyzhukov@live.com
@dreyzhukov, when I move models to Unity, I simply open the UV/Image Editor in Blender and select the texture and save it as a .png. Then I set the texture of the material in Unity to reference that png as the texture. This may not be the best pipeline but it works. Hope that helps.
Very nice texturing! Specularity is not needed at all for cardboard, so I recommend to turn it off.