This is a simple, sort of low-poly model of a mushroom
I think its great, shitake nonetheless, unless you're gonna submit a better one give this guy higher stars for reals people! i havent looked at it but then again if I need to use a mushroom model I'd would use this in a heartbeat. Thanks man! I say give it a four for proper looking texture on top!
Thanks for posting, I hope to learn enough from this and other blends to post some of my own.
As others have said, the texture is great but the modelling not so much. The poly count is not particularly relevant unless you have something in mind that needs a low poly-count. Sure it could be a lot lower ... personally, I thought that for the level of detail the gills should have been modeled too. For a simple model like this naming the meshes, materials and textures seems like overkill but is probably a good habit to get into for more complicated models.
Again, the texture is great, I thought it looked a lot better with Normal applied (I tried a few values but -1 looked best to me). Once again, thanks for posting, apologies if this sounds a little harsh but it's always easier to critique someone elses' work and I certainly learned a bit by looking at it.
Nice texture ! You should separate the tags "Mushroom" and "nature" because your blend doesn't appear when we type mushroom alone.
Well, I didn't rate this but when I saw it had a rating of 1 and no comments I decided to look at it. It's a bit of a peeve of mine that someone would rate something a 3 or less and not leave some form of "guidance" on what they feel is wrong with it (even superficial things help). Anyways, GraphiX, I feel you deserve some notes for your first model (but I will be guessing at what the other raters might have been thinking).
I think you could have done this model with about half (or less) vertices and still achieved your goal. Take the mesh you have now and delete every other edge loop (horizontally and vertically). With that then you can bake the normals from the mesh with the details to the lower poly mesh, apply that normal map back to the texture of the mushroom and that will make the low poly look bumpy as the first, should be able to remove the subsurf then too.
Beyond that, try to make full use of the preview image (zoom in some) and find something to flatter the mushroom (instead of the flat grey), though keep it dark to get the shroom to pop!
I think this model deserves better then a 1 star, and I would certainly hate to see something like that keep you from further contributing. I hope that I have been helpful in some way.