a character...
I dont know!
I really enjoy the style of the model and how well you've used low polygon count to optimize the deformations in areas like the knee. I will take this into consideration when modeling and rigging future characters. My only critique is that the controls of the rig are very small.
thanks thedaemon, I used little concrols cuz anothers ways difficult the model visualisation, but may be I m I'm exaggerating in this topic...
Thank you man, I will whaching your recomendations in the the future and thaks to see my work.
Hey David, do you mind if I use your characters for my Maya rigging portfolio?
I have no problems dude (I would be glad to see my characters on there) (:
WOW! Fantastic work. Do you have a tutorials on how you created the eyelids and teeth? I'm totally in awe of this model...
sorry, I dont have... ):
but is realy simply to do; eyelids is a sphere in half and rotated 90 degres
tooth is a simply subdivided plane, with curve modifier and extrude to get the teeth
beautiful style! I was wondering if you have think about making some tutorials on your modeling workflow, and even more intesresting for me in this case, rigging tutorials! I love the rig of the girl with the umbrella! genius! maybe you can share some usefull resources for riggers wannabees ;) Keep up the great work saludos desde Frankfurt/Alem
thanks Reld; I have a debt of tutorials with the community, I promise do it soon... Saludos desde venezuela...!
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love your work , thanks