Shipyard V0.7 Staff Pick

  • September 07, 2011
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: greyoxide
  • License: CC-0
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This is a collection of spaceship parts that you can use to to conceptualize any sort of space vehicle.

Added some new Hulls and components, Also added parts to the Hardpoint and Engine component layers

Layer one is your workspace,

Layer two has hull sections,

Layer three has smaller components,

Layer four has an engine builder you can use to make your own engine designs

Layer five has a collection of hardpoint objects

Layer six has some greeble type things

Layer twenty has a few example ships


  • Mutte profile picture

    Very nice!

    Edited September 07, 2011
  • grid profile picture

    Very nice indeed!

    Written September 08, 2011
  • hjmediastudios profile picture

    Yes, you definitely should enter this into the contest. While unconventional, it has such utility (and it's public domain; I've used the previous edition lots) and creativity that make it a great example of Blender artwork. It's not an air vehicle per se, but it could be used to create air vehicles and so it's good for the contest.

    Edited September 08, 2011
  • mirstuk profile picture

    Thank you very much!. This is really GREAT stuff

    Written September 14, 2011
  • mofx profile picture

    @jason, there is nothing wrong with this file, no reason to re-upload it from what I see. I downloaded it and opened it just fine. I'm running Blender 2.59 also. I would try and redownload blender and open it from the fresh version and see if that works.

    Written September 16, 2011
  • kclintp profile picture

    um nice but can u do this in 3 different views from different directions

    Written September 16, 2011
  • kclintp profile picture

    where do u install blender

    Written September 16, 2011
  • hjmediastudios profile picture

    I would go to the Blender Foundation webpage or graphicall. You can find builds for nearly every system.

    Written September 16, 2011
  • Indigo profile picture

    Awesome man. Gracias amigo. Obrigado !

    Man... i was working on a futuristic city, for a probable first independent short. I was listening to star wars soundtrack... and then i opened your file. I almost cried. Wonderful work. Thank you very very much.

    If by any chance the movie goes on, i will drop you some lines ! anyway, thanks in advance !



    Edited September 17, 2011
  • InfameDavid profile picture

    "m" key

    Written October 11, 2011
  • BhaWin profile picture

    Awesome, Thanks for the sharing, its gonna help me a lot in my concept vehicle.

    Written November 13, 2011
  • sysmic profile picture

    OMG....... You. Are. A shipmaking.... GOD!

    Written January 21, 2012
  • tdh profile picture

    Outstanding work! You just made my day.

    Written January 23, 2012
  • Beacon11 profile picture

    Will this work with the latest Blender (2.61)?

    Written January 30, 2012
  • jimftew profile picture

    this some sick stuff man, cheers for this, however this particular version don't work with 2.6+ but the others do, but still I've been making some robot test models with shipyard v0.6 and the results are just WOW, basic structures on my part but the possibilities are awesomely positive thanks again bro

    Written February 06, 2012
  • greyoxide profile picture

    I am able to download and open it in 2.614 without any trouble. JIMFTEW could the problem be on your end?

    There really isn't much that would mess up the opening process, it's basically just straight geometry and 3 materials.

    Edited February 06, 2012
  • jimftew profile picture

    yes, it was a problem on my end all better now, awesome, thanks man.

    "If I was a fly life would be easier, cause flies can tolerate shit" by Me

    Edited February 06, 2012
  • jimftew profile picture

    oops unrate your comment for me can ya mate, I accidented it by accident, my bad, sorry.

    Edited February 06, 2012
  • tea profile picture

    It is such a pity, 4k downloads, 30 favs and only 2 comments including this one.

    Written February 16, 2012
  • mofx profile picture


    Written February 16, 2012
  • poifox profile picture

    Matt, dude, wth? LMAO ↓

    Written February 18, 2012
  • greyoxide profile picture

    There is an "Older Comments" button where you can find the other 30 comments.

    Written February 18, 2012
  • dgebel profile picture

    Cool job! Lots of fun with this :-)

    Edited February 27, 2012
  • kdotart profile picture

    Very inspiring work! I feel like we should make "Blend Swap the movie" set in space of course!

    Written March 29, 2012
  • RigsJuarez profile picture

    Nice one !

    Written April 25, 2012
  • CrimsonFalcon profile picture

    Oh wow... How did you do this !?

    Written May 06, 2012
  • Diecky profile picture

    Thanks very much for this greyoxide. I used this to create my alien ship in my movie "Alien Obsession" :

    Many thanks, it was a God send. You should have seen my previous pathetic attempts :)

    Written May 07, 2012
  • tdh profile picture

    Used in iPhone game

    Energy Storm - an arcade game with polarity theme. (inspired by classics R-Type and Ikaruga)


    with credit on the title screen (slide the logo sideways)

    Thanks again for sharing these fantastic space ship blender models.

    Written May 17, 2012
  • manfro1981 profile picture

    i like this blends it very useful start modelling from somthing istead of nothing or drawing shape on a papaer to build a starship,thanks.

    Written May 19, 2012
  • Renderman profile picture

    with the object selected (mesh/camera/lamp/empty, doesn't matter) press m and select the layer. Thats all :D

    Written May 30, 2012
  • DeNapes profile picture

    very useful thanks for sharing

    Written August 05, 2012
  • destroy profile picture

    Thnaks for this. looks great

    Written August 11, 2012
  • m13i profile picture


    Written August 28, 2012
  • toodevastate profile picture

    The work is great and quite commendable!

    Edited August 29, 2012
  • simpeligent profile picture

    great :-)

    Written August 30, 2012
  • metalhead profile picture

    Love your modeling skills and thank you for your work

    Also, I took a ship from one of your older shipyards and added some lights and textures to it as well as opening doors in the cargo area (which is rigged with a single bone to open) and thought I would offer it to you if you were interested in using it or reuploading it with the new additions. Just let me know and I'll get it to you if you want it.

    Written September 04, 2012
  • Dumitru-Alin profile picture

    Really great work! Keep it going! ;)

    Written September 18, 2012
  • firedrake150 profile picture

    Looks awesome! and it seems to share a shape with that of Austrailia. XD

    Written September 24, 2012
  • thesupermonkey profile picture

    Wonderful work, I'm a fan!

    Edited November 02, 2012
  • Octavas profile picture

    Absolutely amazing! This has saved me months of creating different fleets, although I think it could use more greebles. Can't wait until V0.8 comes!

    Written November 19, 2012
  • warspace profile picture

    This is absolutely brilliant - thank you so much, and please continue to develop this!

    Written December 27, 2012
  • MajorNightmare profile picture

    Wow! there's a lot of stuff in this blend. Very cool. I'm adding greeble via my greeble factory. Thanks

    Edited January 07, 2013
  • stormcookie797 profile picture

    thnx for the parts .just running through a tutorial at the mo from blender magazine issue39 building a luna landscape really appreciate you sharing your 3d models really helps boom!!

    Written January 15, 2013
  • MajorNightmare profile picture

    Here's the default ship all gussied up. Check it out. peace

    Written January 17, 2013
  • Anthony P profile picture
    Anthony P

    Excellent work! Really useful for quickly prototyping a spaceship concept.

    Written January 30, 2013
  • stormcookie profile picture

    thanks for leaving it open for others to learn and use. ;)

    Written February 04, 2013
  • sparticus170511 profile picture

    Hey guys kinda new to Blender, ok Very new to blender so gonna ask a newbie question. Have downloaded shipyard 0.7 (freaking awesome design btw) but I can't work out how to separate the layers when I open it up. The ship above opens in a blender file but I can't pull anything from it. Probably just me being a complete noob but can anyone help me with this?

    Edited April 13, 2013
  • sparticus170511 profile picture

    Never mind figured it out

    Written April 13, 2013
  • rainbowdesign profile picture

    The objects are in different layers explained here:

    Written December 06, 2016
  • MillionthVector profile picture

    Very nice, thank you, very helpful for making detailed spaceships easily, and very nice of you to post as cc0.

    Edited May 14, 2013
  • manfro1981 profile picture

    I love your model it very usefull for space games and models

    Written January 26, 2014
  • OnyxIdol profile picture

    Great work, and so much variety. It would be great however, if You could disable wire display for future iterations, as I find it makes the models harder to see. Anyway thanks for this :)!

    Written April 27, 2014
  • whattapancake profile picture

    The models are incredible, but I'm having troubles with the normals. When I export to any format, a good number of the normals on the models are kinda weird. They look perfectly fine in Blender, but in any other program/format, the normals are inverted on several random faces.

    Written May 10, 2014
  • kevinfishburne profile picture

    Always apply negative scales before exporting. Also applying any other modifiers and recalculating the normals prior to export may help. And check for artifacts/intersections caused by any modifiers.

    Written September 18, 2014
  • greyoxide profile picture

    Hey @whattapancake, sorry I missed your comment. Im willing to bet, your leaving "apply modifiers" checked when exporting. On 90% of the meshes I used the edge split modifier. This will almost certainly mess up the normals in another application.

    Written July 01, 2014
  • whattapancake profile picture

    And 6 months later I finally found this comment, haha. Thanks, I'll check that!

    Written January 19, 2015
  • ericblender7 profile picture

    this is pretty coooool

    Written July 18, 2014
  • kevinfishburne profile picture

    Just a warning; if you try solidifying some of the models (or beveling), you may get some artifacting. Be sure to take a look at each piece you decide to use and edit it as necessary. I know, general advice. In any case, Shipyard is absolutely outstanding. I still can't believe someone created this and dropped it CC0. Thank you greyoxide. I'm using this for a game I'm making (Sylph) and it has been (and continues to be) invaluable.

    Written September 18, 2014
  • Tidyman profile picture

    Superb, thanks so much!

    Written November 05, 2014
  • Hellfireboy profile picture

    First let me say that this is an awesome kit you've pot together here. Second, I noticed that you created wire overlays by having a second identical object with a wire material occupying the same space as the solid material object. This is not a good way to do this since it can result in absolutely horrific artifacts when rendering. A better method is to set the wire material to the same object with a z-offset of around .01 or .02 and put it at the top of the material stack. Same effect but no z-fighting. Also, your render tiles were set to 180x135. They should always be square for faster rendering. This was posted a few years ago so you may have already learned these lessons but it's here for anyone else who may be having issues and not know why.

    Written September 01, 2015
  • hvfn profile picture

    I signed up to download this and this is really great! Thanks!

    Written November 22, 2015
  • Cornchipss profile picture

    This is amazing. I was speechless when I saw these detailed models. Then i saw CC Zero and jumped with joy. Thanks a billion. (I'm horrible at modeling)

    Edited February 11, 2016
  • Shrekcraft profile picture

    This is the best thing I've ever seen on blendswap. A BUILD YOURSELF SPACESHIP FILE. AWESOME!!!

    Written August 20, 2016
  • bandages profile picture

    Thank you so much for sharing this.

    Am I right that this version includes (supersedes) all your previous versions? It's hard when I have to wait another month for more Blendswap downloads :)

    Written December 04, 2016
  • akazlev profile picture

    Thank you so much for this! I'm building my own ship (for my scifi story), and it would be an impossible task without all this amazing material you've provided! My only suggestion is if you could add more symmetrical shapes (like the hexagonal tube), e.g. Alcubierre drive rings, various types of domes, rotating habitat modules, for people like me who like to build symmetrical ships; it would enable an even wider range of ship designs as well as making it possible to build space stations and habitats. Awesome work!

    Written March 31, 2017
  • compassguy profile picture

    Awesome bro

    Written February 23, 2018
  • vahnvallain profile picture

    can you re upload the file in zip not in htlm

    Written September 28, 2018
  • dgebel profile picture

    Hmmm... doesn't seem to work properly in Blender 2.8 - can't bring up all the parts from different layers to visibility :-( Unless I'm plain doing something wrong?

    Written August 09, 2019
  • Slarty profile picture

    I just tried this in Blender 2.79, and could not find anything except the one big example ship shown in the screenshot above. I am not familiar with Blender layers yet, so could easily be doing something wrong

    Written August 19, 2019
  • mookhan39 profile picture

    Are you going to update this for blender 2.81?

    Written December 15, 2019
  • floridarcher profile picture

    2 years late and all but for those who can't get it to work... Change the editor type to outliner (or split the menu on the right side in half and add it) then toggle the "disable in viewports" filter to on (the icon that looks like a computer monitor) then do whatcha gotsta do. You could also start a new file and append all the meshes/collections, but my guess is you'll still have to toggle that disable in viewports filter. ✌️✌️

    Written September 05, 2021
  • DimitrisC profile picture

    Hello there, Don't know if you're still around on BSW but I'll give it a shot. Would you mind me making a new(er) version of Shipyard and sharing it as CC0 too? You will be credited as the original creator and there will be a link pointing to this page. Please let me know. Thanks in advance! DimitrisC

    Edited May 10, 2023
  • cobybrian profile picture

    Shipyard V0.7 is an exciting update for spaceship enthusiasts, offering a versatile collection of parts for crafting imaginative space vehicles. With the addition of new hulls, components, hardpoints, and engine options, it provides a comprehensive toolkit for design enthusiasts. The twenty layers cater to various design needs, from workspace to example ships. For those seeking intricate details and creative inspiration, Shipyard V0.7 is a must-see. If you're into design and creativity, you might also enjoy exploring Pearl's Peril for another engaging and visually captivating experience. View details in Shipyard V0.7 for endless design possibilities!

    Written September 23, 2023