Volkswagen VW Golf MK4 (1.4 Petrol) Fan Art Staff Pick

  • September 22, 2011
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: Jay-Artist
  • License: CC-0
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Hi guys! This model is separated and labelled ready to add materials and render. It's modeled directly from my old golf which I have no more... sniff! - There's only one material applied, a white clay shader - so you'll also need to add individual materials for each part, easy enough though.

Anyhoo, please do anything you like with it - scrap it, paint it, UV it, add new 17” alloys - Pimp it, even turn it into a hot-rod if you like!

For a bit of fun I've created a thread on Blender Artists so you can submit your version - a lot of competitions around just now (yay!), no prize here though - just a chance to show off what you can do, all abilities welcome to join in the fun! (no time limit).


P.S. Hope the mods don't mind :)


  • Jay-Artist profile picture

    Here's the link for Blender Artist forum if you'd like to have a go at pimpin this fine VW <a href="" rel="nofollow"></a> :)


    Written September 22, 2011
  • JonFreer profile picture

    Wow nice model...Great job there Jay...hope to see some materials and textures there...keep it up By the way if you need any mat cap textures

    Written September 22, 2011
  • Jay-Artist profile picture

    Hi guys! Just in case you're a noob and don't know and appear to be having difficulty setting up new materials for the VW Golf, I set up the blend to automatically render with the white clay shader - to disable it simply follow this...

    1) Go to the "Render" tab (the icon with the camera-far left or the main panel) 2) Click on arrow next to "Layers" to open up the options 3) Near the top you'll see two fields, one for Light and one for Material 4) In the Material field (which should have the white clay shader listed), simply delete the text so it's left blank

    Its a handy way of making every object in the scene render with one material - Hope I didn't confuse anyone! ;)


    Written September 22, 2011
  • Jay-Artist profile picture

    Hi Jon, thanks for the link to the Matcap textures, I wasn't aware of the technique before - I set up a node material for them and they work well enough for a quick dirty material, however I personally prefer to set up materials manually so I have more control - cheers for the heads up tho - was interesting to learn the technique. :)

    Written September 22, 2011
  • rusted profile picture

    thanks,nice model

    Written August 03, 2015
  • L30NJHK profile picture

    I need a golf IV estate. can you make one?

    Written December 02, 2017
  • pantipoot profile picture

    Thank you very much!

    Written June 05, 2018
  • Millard profile picture

    Very very good!

    Written October 17, 2019
  • Saint profile picture

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    Written December 07, 2023