Teeth and Gums sculpted with Blender's sculpt and modelling tools. Uses a multi-res modifier, so poly's can be reduced by adjusting the modifier setting.
Simple materials and procedural textures.
coolbeanz you dont mind if i use this model to model something else im doing
oh ok lol never mind i just clicked the download button and saw the terms hahahaha good job on the teeth btw
Is it just mine or the teeth look like this (https://drive.google.com/a/ispp.edu.kh/file/d/0B_Dmn1zyOIZaamZlcXNxaXphdGM/view?usp=sharing) when it is rendered? I didn't change the lighting or anything
I was tired looking for teeth with gums for my first game. And now I got the perfect one. Wonderfull job.
I was tired looking for teeth with gums for my first game. And now I got the perfect one. Wonderful job.
I was tired looking for teeth with gums for my first game. And now I got the perfect one. Wonderful job.
Keep in mind that using high-poly models can be computationally expensive, especially when rendering scenes with multiple objects. Consider the hardware capabilities and performance requirements of the target platform Watermelon Game or application.
Ei pessoal! Recentemente, descobri um site de apostas online que me surpreendeu. Com uma ampla variedade de opções esportivas e uma interface fácil de usar, minha experiência foi excepcional. Se você é fã de esportes e está procurando um lugar para apostar, não deixe de conferir o casa apostas online. Desejo boa sorte e grandes vitórias para todos!
It is a good sculpted product but it is not as natural as human teeth and gums. I wordle nyt really hope you will soon improve this problem to be able to have a more realistic looking product.
i was looking for something like this two days ago!! i got so frustrated that i just 'borrowed' sintel's mouth geo.
nice job though.