TPA 1.0

  • September 28, 2011
  • 164 Downloads
  • 1 Like
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: luis
  • License: CC-BY
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Description:

In a near future all Latin America will unite to fight against drugs.

In a yearning to stop the cartels on the jungle protection armatures called TPA are being develop. This is the prototype.

Notes

It is unfinished (about 60%) I don't know if I can finish before the contest end, so I am adding a WIP.

Soldier rig is from blendrig (http://jpbouza.com.ar/wp/blenrig/)

Textures are from Good Textures (http://www.goodtextures.com)


En un futuro cercano, América Latina se unirá para combartir las drogas, en un anhelo por detener a los carteles en la selva se han construido las armadura de protección llamadas TPA. Este es un prototipo

Notas

El modelo no esta completado (60%). NO se si voy a poder completarlo antes de la fecha, por lo que lo estoy subiendo incompleto

El rig del soldado blendrig (http://jpbouza.com.ar/wp/blenrig/)

Las texturas son de CG Textures (http://www.goodtextures.com)

Comments:

  • Ionic profile picture
    Ionic

    Hi,

    just a logical problem with your model. Well it's quite fictionary, but I find it a bit distorting. Why have all those rifles single magacines? And,... how is the person able to reload if he shots every round?

    It would be quite logical if he has one or two weapon on each arm but a big magacine on his back or shoulders (protected) which provides a bulletchain. This is quite faster and the soldier has quite more bullets. ;-) The weight could be ignored, because of his endoskelett.

    Written September 28, 2011
  • luis profile picture
    luis

    Yeah!

    I agree with you Ionic!

    The idea was to add a saw and a claw (because it is jungle armature and you will need those) in one arm, and the machine gun with a bulletchain in the other, but you know, time is a nice basterd!

    Thanks for the comments LC

    Written September 28, 2011
  • hjmediastudios profile picture
    hjmediastudios

    Not to be picky, but shouldn't a jungle vehicle be green?

    Written September 28, 2011
  • luis profile picture
    luis

    Yeah, but kind of remember US troops on Vietnam, so I choose a more yellowish one.

    LC

    Written September 28, 2011
  • CG-Predator profile picture
    CG-Predator

    Very hard to evaluate an unfinished project and assume what you had in mind. If you don't really have time for a project at least add more sense to your model.

    V

    Written September 29, 2011
  • Ionic profile picture
    Ionic

    Another idea for those model are the shoes. They look a little bit like those of Frankenstein. ;-)

    If he should operate in the jungle, some kind of claw-feeds (like a t-rex) would be useful, so he can pack trees or some other things which are lying on the ground. WIth those shoes he could easily fall down if he stomps on a tree or a round rock.

    Written September 29, 2011
  • Sendercorp profile picture
    Sendercorp

    I am sorry but I f...king love it . I mean shit paint the armor RED who needs a camo with that much load .

    Written October 14, 2011
  • brogan9000 profile picture
    brogan9000

    Indeed. As if anyone would dare engage it. And besides we all know that they're looking for army guys, so paint it clown colors.

    Edited December 11, 2012
  • Ogli profile picture
    Ogli

    who needs to reload with this many ammo clips.. the advantage might be that there could be different types of special ammo inside these clips - some tracers, some armor piercing, some hollow point, etc. with a chain/belt you would waste lots of ammo before you could switch from one pattern to another.

    also, if every second shot would be a lethal or knock out hit, you could battle around 300 enemies without even thinking of reloading. and let the team consist of many soldiers, they could take out a whole army or so.

    more armor would be better, since there might be explosive devices around a drug maker camp.. the best camouflage couldn't protect this warrior from land mines..

    Written October 09, 2013