This is basic male mesh model, easily modifiable for both high poly and low Polly situations. I modeled this some years ago in 3ds max and used it as a base mesh for a lot of my work. I decided to import it into blender to share. I believe I fixed all inverted or missing faces from the 3ds max to blender import.
Nice job, proportionally and anatomically pleasing, but still requires a great deal of cleanup and it's extraordinarily messy without subsurf.
Yes it is very messy without subsuf/meshsmooth, original built as a high poly model only. maybe one of these days I will retopo and build a low poly version.
Nice work. I have a very hard time with modeling/sculpting faces I will use this to learn how to rig and animate and also as a refrence for the face too. Thanks,
Would it be okay if I can use this for my game. All the other models are very bad and some don't even have HANDS.
very nice thx!