This was built as an exercise to show my students how you can construct a detailed object using just primitive type objects such as cylinders, boxes and lofts. Originally done in 3ds Max.
I have mainly switched to blender. I used to teach 3ds max up until about a year ago. I find blender to be awesome for the price. I still have a lot more models to upload to you guys as they are just sitting on my hard drive being of no use to anyone. There are some I have to fix due to the import process, but they are on the way. I hope they are of good use to the community.
Thanks for the mass share, Joseph. Applying an edgesplit modifier makes the hard surface models look awesome. Just an FYI.
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Joseph, great models, thanks for sharing them all with us. Do you still mainly use 3DS Max, or have you switch to blender now?