This is a WIP Bugatti Veyron. I am going to be using this in an upcoming video about poly modelling but I wanted to put this in a good spot of users following along to obtain it.
Simple lighting setup and the material is a matcap that I found on the internet.
no problem. I have a channel on youtube with various tutorials.
http://youtube.com/masterxeon1001
firstly. i import images into blender via the uv editor, so the first thing i do is make one of those windows, then i drag images from the directory to the UV editor, now blender sees them.
shift a - add empty, go under empty options and choose to use image instead of arrow, sphere, etc, etc,
and voila, be sure to turn down the opacity and possible lock the object from being seleced in the outline, at least thats what i do.
@masterxeon1001: I cant follow this step "go under empty options and choose to use image instead of arrow, sphere, etc, etc,". could you plzz elaborate ?
i dont know how these awsome people can create this animation i want to learn from u please