for personal use i created some muzzle flashes. have fun with them :).
they are created from poly, ico and uvspheres, have a displace modifier and a volume material.
blend texture for correct colors and a basic node setup to make it look good.
Wow! Maybe I should put together some blood splatter, shattering glass, dust elements, lens flares, etc in blend files and we'd have a full competition for video copilot's action essentials pack. We're on to something here!
thanks man. going to export it to my unity 3d for my third person shooter.
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I've already found plenty of uses for this. Thanks a bunch!