for personal use i created some muzzle flashes. have fun with them :).
they are created from poly, ico and uvspheres, have a displace modifier and a volume material.
blend texture for correct colors and a basic node setup to make it look good.
Wow! Maybe I should put together some blood splatter, shattering glass, dust elements, lens flares, etc in blend files and we'd have a full competition for video copilot's action essentials pack. We're on to something here!
thanks man. going to export it to my unity 3d for my third person shooter.
I've already found plenty of uses for this. Thanks a bunch!