Hey guys
This is version 0.1 of my hand rig.
The goal is to have an easier to use hand rig for picking up objects
Why?
cause I suck at animating, and can never get those fingers to work right
This is experimental only, Feel free to use, edit and re-post
I do appreciate being credited for my work, but this is not required
Bones:
most of the bones function as normal, however there is a few extra bones.
All the bones you move are on layer 1, all extra bones on layer 2
palm.04.L -> moves a lot of bones, works to 'cup' the hand
roll.*.L -> these bones control the finger curl
curl.fix.*.L -> these bones help to clasp the fingers a little tighter
ik.*.L -> these bones give finer control over the fingers, effectively 'pointing' the fingers
shrinkwrap.L -> controls how much the fingers are attracted to the object specified in the constraints of the ik bones
In the future I will add features for using physics rather than shrinkwrap
Also want to add a panel to control it, as well as a script to build it into the current rigify generator.
Let me know if you have any suggestions on my facebook page facebook.com/cgtutorials/ or my website www.metalix.co.nz
Enjoy the rig :D
@Jonathan Kim, because you are not logged in when leaving the comment.
i can do the animation if everything else is prepared like the bones
Hi, yes there is a bone shape for the hand, all other bone shapes will be added when the rig is complete Thanks :D