M4a1 Carbine

  • November 12, 2011
  • Blender 2.5x
  • Render: Blender Internal
  • Creator: Ctrl
  • License: CC-BY
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low poly, low detail m4a1. this is probably my second or third gun model just wanted to get some feedback. and if anyone knows an easy way to make the holes in the barrel, that would be great because I used a boolean modifier, but it made a mess of the vertices. missing some parts like the bolt catch on the left side and certain other details in the reciever.


  • TheStranger profile picture

    Hello! I think I have a solution for your issue with the hole in the cylinder. First add a plane and subdivide it about 3-4 times. Then make the center of it a circle using the looptools(w) add-on(accessed in user preferences). Then put the 3G cursor on the grid below the plane (where the center of the circle should be.) go to front view and select all of the vertices. Go to front view and press shift w to wrap the plane around the 3d cursor and type in 360 degrees. Finally add an array modifier and your good to go. This is the only way I've come across and I know it isn't the best but it works fine for me I really hoped this helped.

    Written January 02, 2012
  • KelynC profile picture

    17192 verts isn't low-poly.

    Written January 23, 2012