LowPoly Character - Rigged

  • December 03, 2011
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: canyon_ke
  • License: CC-BY
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The mesh is originally modeled by :danartri.

I've added a few things here and there;

a little bit of cleanup

I got rid of triangles I encountered.

added the Skeleton. with constraints.



  • canyon_ke profile picture

    @Jake : Sorry,I've never really tried Unity. I'm kind of waiting till it will be ported to Linux. Maybe you should take a look at these videos ( http://cgcookie.com/unity/ ). hope you'll find what you're looking for.

    -khalid -????

    Written December 16, 2011
  • chadack profile picture

    thank you canyon_ke I have been looking for low polly basic characters of both humans and animals two leged i have trouble with the four legged ones.

    Written December 28, 2011
  • kadu7799 profile picture

    espetacular!!! adoreio esse modelo

    Written January 05, 2012
  • kadu7799 profile picture

    so faltou os movimentos da boca e dos olhos

    Written January 05, 2012
  • squid7 profile picture

    Thanks dude, do you mind if i edit it and put it in a mini game? i will give you all credit for the model and rig.

    Written February 09, 2012
  • canyon_ke profile picture

    Whit Pleasure. NB: the mesh in made by a user named "danartri".

    Written February 12, 2012
  • loserprance profile picture

    Hi! Uh, I'm fairly new to Blender, and I was wondering, I've opened up the rig and model by going into the Object folder and clicking both character_rig and character_model, but the rig isn't following the model. How do I make this do so?

    Edited March 11, 2012
  • skeletonkey111 profile picture

    Welcome to the world of Blender TheRiggedModel! The rig WON'T follow the model... the Model will follow the rig(because the Parent object is the Rig). It's parenting concepts, they are kind of confusion at first but don't worry.. you'll be a pro soon. So move the Rig and the character will move, Game logics should also be applied to the rig, NOT the Mesh(character)!

    Edited March 29, 2012
  • richarddilip profile picture

    Before exporting ,switch over to Object Mode , right click on the mesh and then export to fbx.

    Written October 11, 2012
  • alvarocaceres profile picture

    I was about to use it in a game where screen is black and only audio is used... can I make a reference to it in a "readme" file or in the "audio credits"? Thanks indeed

    Written September 01, 2013
  • RainbowLauncher profile picture

    Amazing rig, love it. The only thing is, you should have hidden a load of the bones which don't do anything other then spazz the mesh out! Other than that, awesome. Using it in my game trailer, I'll give you credit and link it if you'd like!

    Written March 15, 2014
  • Syndicate profile picture

    does he have fingers? If so, are they rigged for holding weapons?

    Written September 05, 2014
  • culadams3 profile picture

    thank you very much i will rig the character and use it to create own game will give you credit for the model

    Written January 06, 2015
  • Quatrei profile picture

    Been looking for something like this. I'm still new to blender. Thanks!

    Written June 10, 2016
  • FrancisTheBasilisk profile picture

    Thank you, canyon_ke, I used this as a base for a character in The Fadeling And The Passageworm game. Had to fix a few bone weights though.

    Written April 26, 2018
  • Whisper profile picture

    Thank you! I'll credit for this model each time i use it.

    Written June 21, 2020