This is a tracking test.
My first experiment with tracking , after tweaking and refining it's working decently , but by all means it's not a lesson on 'proper' tracking setup and organization ..actually the whole scene is quite messy :)
For a good tracking tutorial , get the recording of the workshop by Sebastian Koenig :
http://digital-media.top-ix.org/en/sebastian-konig-camera-tracking-with-blender/
Freely downloadable , CC license , from Top-ix website.
Finished video with breakdown available here :
http://vimeo.com/31602165
At View conference (in oct) , i’ve had the pleasure of attending Sebastian König ‘s workshop on camera tracking , and the organization (Kino) made available some very interesting footage to experiment with tracking.
I just couldn’t resist doing experiments with some nice hd footage of Torino : the idea is simple : spaceships floating over the city.
The ships model uses parts from shipyard07 library : available here on blendswap
http://www.blendswap.com/3D-models/vehicles/shipyard-v0-7/
Some textures in the pack are different than the ones i used to render (i replaced those from cgtextures with similar ones)
Textures are under CC:by attribution license , tiling metal maps are from Ideasman42 texture library (edited by me) the rest is by me.
Packed scene doesn't contain the footage , which is available from kino3d.com :
http://www.kino3d.com/forum/viewtopic.php?f=3&t=8900&hilit=materiale+pomodoro+tracking
Or directly (license CC3.0By ) : http://www.kino3d.org/tracking
Very nice indeed, thanks for sharing, I'm going to check out that massive node system.
Thanks :
The texture work ..has been interesting , as the rest it's quite messy , definitely not the kind of good game textures done in Gimp/ps per each layer , custom painted etc.. but a tangle of quick painting , tileable photos or cg-generated maps , and even some vertex paint . Mostly i wanted to see how good things could look while trying to be ultra-fast and using any dirty trick possible..
For the nodes : it's mostly color correction , except the masking of the building , and the nodes for the shadow on the right side building (interesting question ..how to quickly/cheaply mix cg sun shadows with existing .. ) Probably that part would be much better solved using camera projection to texture the building facade , rather than just a plain mesh and nodes.. But the reflections on main building work well with a basic reflective material and a very simple setup in nodes ...
Thanks, Have fun with the scene , I have forgot to mention something very important :
For a good tracking tutorial , clean and well organized explanation ,
Check the recording of the workshop by Sebastian Koenig :
http://digital-media.top-ix.org/en/sebastian-konig-camera-tracking-with-blender/
Freely downloadable , CC license , from Top-ix website.
looks very realistic...........:) how did you texture ships? any tutorial on such texturing??
thank you for sharing, I have much trouble with the camera tracking, an example to study the blend helps a lot, the doc is not very complete. Thank you!
Here's a frame of a project I'm working on: http://blog.pandoramachine.com/2012/05/hercules.html
Love the ships!!! the whole shot looks really awesome, especially the ships!! Maybe you can help me out. I'd like to use the ship but when I render it out to an obj. file and import to another program like element 3d which is a plugin for AE the ship doesn't accept any of the 3D lighting and the Big Guns won't accept any textures or maps, they just remain gray while everything else is good to go. I have also tried to export an obj out of Blender that I can use in 3Dmax but it gives me a polygon index error and doesn't open. Any help would be greatly appreciated. And Thank you for sharing!
This is mind blowing! Exceptional Work!! Love your tracking example as well
It looks great and I was hoping to convert this to a VR experience but sadly it doesn't render in blender 2.76. It gets some kind of error, the file is probably missing some script or something.
That's a great texturing and materials job on those ships!