Spaceships! Look Up

  • December 15, 2011
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: nizu
  • License: CC-BY-SA
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This is a tracking test.

My first experiment with tracking , after tweaking and refining it's working decently , but by all means it's not a lesson on 'proper' tracking setup and organization ..actually the whole scene is quite messy :)

For a good tracking tutorial , get the recording of the workshop by Sebastian Koenig :

Freely downloadable , CC license , from Top-ix website.

Finished video with breakdown available here :

At View conference (in oct) , i’ve had the pleasure of attending Sebastian König ‘s workshop on camera tracking , and the organization (Kino) made available some very interesting footage to experiment with tracking.

I just couldn’t resist doing experiments with some nice hd footage of Torino : the idea is simple : spaceships floating over the city.

The ships model uses parts from shipyard07 library : available here on blendswap

Some textures in the pack are different than the ones i used to render (i replaced those from cgtextures with similar ones)

Textures are under CC:by attribution license , tiling metal maps are from Ideasman42 texture library (edited by me) the rest is by me.

Packed scene doesn't contain the footage , which is available from :

Or directly (license CC3.0By ) :


  • hjmediastudios profile picture

    That's a great texturing and materials job on those ships!

    Written December 15, 2011
  • mofx profile picture

    Very nice indeed, thanks for sharing, I'm going to check out that massive node system.

    Written December 15, 2011
  • nizu profile picture

    Thanks :

    The texture work ..has been interesting , as the rest it's quite messy , definitely not the kind of good game textures done in Gimp/ps per each layer , custom painted etc.. but a tangle of quick painting , tileable photos or cg-generated maps , and even some vertex paint . Mostly i wanted to see how good things could look while trying to be ultra-fast and using any dirty trick possible..

    For the nodes : it's mostly color correction , except the masking of the building , and the nodes for the shadow on the right side building (interesting question to quickly/cheaply mix cg sun shadows with existing .. ) Probably that part would be much better solved using camera projection to texture the building facade , rather than just a plain mesh and nodes.. But the reflections on main building work well with a basic reflective material and a very simple setup in nodes ...

    Written December 15, 2011
  • PeeDee76 profile picture

    All I can say is wow, That clip is AWESOME. Great work 5/5

    Written December 15, 2011
  • nizu profile picture

    Thanks, Have fun with the scene , I have forgot to mention something very important :

    For a good tracking tutorial , clean and well organized explanation ,

    Check the recording of the workshop by Sebastian Koenig :

    Freely downloadable , CC license , from Top-ix website.

    Written December 15, 2011
  • fuzzblend profile picture

    great job on the textures and lighting

    Written January 14, 2012
  • sauraedron profile picture

    looks very realistic...........:) how did you texture ships? any tutorial on such texturing??

    Written April 11, 2012
  • Nyarlathotep profile picture

    thank you for sharing, I have much trouble with the camera tracking, an example to study the blend helps a lot, the doc is not very complete. Thank you!

    Written April 18, 2012
  • pandoramachine profile picture

    Really beautiful work with the textures and the design.

    Written April 26, 2012
  • pandoramachine profile picture

    Here's a frame of a project I'm working on:

    Written May 02, 2012
  • Cedaharr44 profile picture

    Awesome Video!

    Written July 24, 2012
  • m13i profile picture

    Nice job!

    Written August 28, 2012
  • wulankazak profile picture

    Excellent video , Excellent Model ! like it ,thanks !!!

    Written April 27, 2013
  • chokerfilms profile picture

    Love the ships!!! the whole shot looks really awesome, especially the ships!! Maybe you can help me out. I'd like to use the ship but when I render it out to an obj. file and import to another program like element 3d which is a plugin for AE the ship doesn't accept any of the 3D lighting and the Big Guns won't accept any textures or maps, they just remain gray while everything else is good to go. I have also tried to export an obj out of Blender that I can use in 3Dmax but it gives me a polygon index error and doesn't open. Any help would be greatly appreciated. And Thank you for sharing!

    Written May 06, 2013
  • besmellah profile picture

    verrrry goood model can i make it into my game ?

    Written May 13, 2013
  • manamedia profile picture

    This is mind blowing! Exceptional Work!! Love your tracking example as well

    Written October 07, 2013
  • Jonas108 profile picture

    this is amazing! thanks for sharing the video with us.

    Written September 28, 2015
  • sandhika141 profile picture


    Written October 19, 2015
  • teknerd profile picture

    It looks great and I was hoping to convert this to a VR experience but sadly it doesn't render in blender 2.76. It gets some kind of error, the file is probably missing some script or something.

    Written November 22, 2015
  • lowrider17 profile picture

    thanks man pretty cool stuff

    Written September 06, 2017