Long Sword - Tribal Long Sword
By: Quandtum
License: CC BY-SA.
Blender Version: r42667
Blend contains two objects (same base mesh):
1.) Object named "Sword.LoPoly" setup for low poly use.
2.) Object named "Sword.HiPoly" setup for high poly use. It's the same mesh as "Sword.LoPoly" only with a "subsurf" modifier.
Objects were posed for display render, don't forget to clear location & rotation.
Maps included (Diffuse, Normal, Specular and Ambient) are all 1024×1024 jpg and can be rescaled to suit specific needs (game models maybe want to scale them to 512×512).
Base mesh is manifold and has 340 vertices, 690 edges and 352 faces.
Source texture manifest:
http://www.lovetextures.com/index.php/metal/brushed-metal/
Very well done, my only critique would be to use more of your texture space.