This is a high-poly model of a M98B rifle, this model is also not textured.
If the model is low-poly when you open the file, this is perfectly normal, I've unchecked the Subsurf in the viewport for the blend to be more "fluid", (I go from almost 2 millions of vertices to about 150,000) all you have to do is select each pieces and check the subsurf in the viewport
This is a long range sniper provided with .338 Lapua rounds.
This is what is commonly named a Sniper Rifle.
It is Featured in the Video-Game Battlefield 3.
This was Modeled with a Phenom II X6 1090T O/C in a 1100T, 8 Gb of RAM PC12800 at 1600 MHz and a Gefroce GTX 570
There is no attachments provided with it except its Scope (that is almost the same that the one I've made for my M82 Barrett), but it is compliant with all the accessories I've made for my other .blend .
I hope you'll enjoy this .blend and be patient enough until I've finished the G36.
Milan
Thanks a lot for this very useful tip, and thank you for such a compliment. Milan
:B i love barrett's rifle's for me are the best sniper weapons exelent model
Fantastic work! Great topolology on your model. As a sidenote, to turn off subsurf in the display for all objects at once you can use 'simplify' under properties->scene