NodeGroup

  • March 01, 2012
  • 310 Downloads
  • 0 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: comeinandburn
  • License: CC-BY
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Description:

By default Blender's Object Index passes are white only. This works fine for internal compositing but isn't very useful when you intend to do post work in an image editor (GIMP/PS).

This node group will add colours to your different pass indices (is that how you spell that?) and output the image to a file. Now when editing the final render in GIMP/PS, include this file as a layer to "select by color" the objects you'd like to isolate..

Comments:

  • trimondi profile picture
    trimondi

    it seems interesting...could you explain better? Sorry for my ignorance, but I'm new in blender...

    Written March 01, 2012
  • comeinandburn profile picture
    comeinandburn

    Hi Trimondi,

    Take a look at this brief explanation: http://youtu.be/dvTImYO0AH8

    hope this helps to clarify:)

    Edited March 01, 2012
  • trimondi profile picture
    trimondi

    thank you very much! :)

    Written March 02, 2012
  • comeinandburn profile picture
    comeinandburn

    Oh BTW if you need more explanation of render passes you can start by going here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes

    and I almost forgot to mention.. this blend may appear incorrectly pre 2.62 since the mesh editing system, bmesh, has been implemented in 2.62.

    Edited March 01, 2012
  • bernieman profile picture
    bernieman

    Very interesting. And thx for the Tutorial

    Written March 02, 2012
  • comeinandburn profile picture
    comeinandburn

    my pleasure:)

    Edited March 02, 2012
  • neilmani profile picture
    neilmani

    Hi ! its amazing node but its limit is set to till 4 object indexes, what will happen if we have 50 or mode different objects in the scene and want all random index pass ?

    Written January 31, 2018