I scanned various objects on my desk to use as a reference for modeling high-quality, 3D counterparts. Similarly, I used scans for the texture of the tape's cardboard, and for the coins I extracted normal maps (and then displacement maps) from 4 scans of each face, as I explain in the tutorial below:
[tutorial not yet released]
Some of the coins are not the best quality, so I will later release a blend file of better versions and of more coins. The stapler is high quality model which is also rigged for animation, the demonstration of the stapler and the tutorial on the basics of rigging with constraints and drivers is below:
All textures were created and edited by me, Patrick W. Crawford. The environment texture was captured using my iPhone, utilizing an app called "photosynth".
~Patrick W. Crawford