This is a base mesh I'm using in a short music video as a starting point for character creations. Expect lots of time lapses and animations along with enhancements. The rig is actually based off of the suggested rigging method used by Lee Salvemini on BlenderGuru. The character has a walk / run and jump cycle set up in the NLA for playing with as well. The character follows the curve in the scene so his route is easily adjustable. There is also some heavy compositing for a little added effect,
http://youtu.be/qMoSmMSKoDM
Moar?
Many thanks for sharing this.