Finished M4A1 Carbine..
Faces: 6,896
Vertices: 6,494
This is a really cool model. I joined all the individual part to make it functional for a weapon for a rig im currently working on. did you make this in max or maya??? reason i ask is parts names are prefixed with word 'mesh'. not that thats an issue as its a wonderful piece of work. you can see it in my avatar.thanks for sharing
Yeah I was starting to use Maya 2012. Thank you for your feedback. :)
It is a nice level of detail, while being low poly. I believe the stock is too small, so you might want to check the proportions.
unless you need exact detail, just go into edit mode and extract a face of the trigger guard down, rotate it to make a curve, extract off of that, size it down, and then rinse and repeat. Sloppy, but the trigger is one of those things that doesn't make a huge difference unless you're doing detailed close-ups. And this is great by the way :)
oh wait... there is a trigger, must of added that a long time ago huh? Good job, looks legit
absolutely great. I will be using this model in my fps and i wont forget to give credit to you thx man.
wow that looks good!