Hi Guys!
Here is 'The White Room', an Archviz scene created in Cycles (Blender 2.62). It was an experiment to try to get a reasonable interior scene using Cycles (Path Tracing).
There's a detailed PDF doc �The White Room docs.pdf� included in the Zip.
All Textures are in a separate folder titled �Textures�
I hope it helps the community, and I look forward to seeing some more Archviz interiors from you guys!
Note: The Wood Floor Texture is not included, I explain it in the PDF doc � It can be easily replaced with one of your own, just open up �wood-floorboards-texture-softer.jpg� into an image editing program of your choice and copy over your own texture into the Jpeg file and save.
The licence is the usual (CC-BY), just give me a mention if you use anything obvious.
Good luck, Jay ;)
It looks great, Jay! That is a nice floor but it's a bit smooth...I looked at the spec highlight on my (real) floor here and it seems like the grain pattern affects the specularity (or else it's the tiny displacement that does it).
I swapped out some of your furniture for some of mine but I wasn't willing to wait for the full 6000 samples :)
Hi Sizzler, there's no bump/displacement on the floor as yet. I just didn't get round to it as I didn't think it would be that visible. It can be really hard to judge a scene when you;ve been staring at it for so long if you know what I mean ;)
This is awesome .blend for learning about interiors. Thanks for sharing! :)
I love Archviz and this blendfile really helpful to addition of my knowledge, thanks for sharing it
Glad it's of use to you guys, thought it was about time we had more stuff like this in Blender with Cycles. After going from Lux to Yafaray recently, I still ended back with Cycles, it saves so much time in development, especially being able to preview the render. Cycles may not be fully there yet, but it's pretty damn amazing already :)
Looks really nice and as you said, Cycles is really good for architecture already because speed and preview are really key aspects ;)
Beautiful.Thank you very much for sharing.PDF attached to blend file is very appreciated source of informations.TOP JOB!
This is brilliant but why the hell it's not in the staff picks yet? :\
Staff picks are done twice a month, we are currently 8 pages behind in staff picks.
@JAY-ARTIST Thanks for this man, but something weird is going on, there aren't any walls... hahaha. I'm using Blender 2.62, do you have any idea as to why this would happen? thank you.
Hi Yousifeyad,
I've just noticed that when I last saved the file for uploading to Blendswap I turned off most of the layers - An oversight by me, sorry. All the layers should be enabled.
Just in case you don't know, the "layers" are the little boxes with 10 squares in each in the header bar.
The circles within the squares are models for the scene, walls, furnature etc, if they are greyed out, then you need to select them (the ones with the circles in them).
If you have any further problems, let me know ;)
@JAY-ARTIST Thank you, i feel embarrassed, i know where the 'little boxes' are. I thought to myself, "He must be using Bmesh or something". Sorry for the trouble, your ethics are of a high level my friend.
Glad everyone is liking the scene so far, it's nice to see so many comments - I think Interior Cycles renders are obviously important to a lot of people, good stuff :)
Hello to all.
Firstly thanks for sharing. I am sure that its gonna teach me a lot as I have to do Interior rendering a lot.
I would like to ask a little favor. Do you have any advice for exterior rendering, to make it as natural as possible?
Hi Ludovic, as with everything in blender, you end trying your best to try doing everything, but sometimes you just don't get the chance. I've not done any archviz exterior scenes yet in Cycles.
But saying that I would imagine that the Sky Texture added to the World Panel and also a Sun Lamp would be an ideal start. Plus creating the scene to a real-world scale would probably help. Remember that you can change the size of the Sun lamp to adjust the softness of the shadows. A smaller number than the default will create sharper shadows.
Hey @JAY-ARTIST thank you for this wonderful blender file. Looking forword to move from yafaray to cycles and images like that proves to me that it is time!~
Also i hope you don't mind putting a link to this page to my site for sharing love!
thank you
Hi Chris,
Thanks for the kind comments and adding "The White Room" to your site - nice site by the way!
I've seen some really good stuff with Yafaray over the years, but I've never got the hang of those settings, and it's always taken an age to test scenes with it - Cycles + GPU preview is so handy to get quick results. Just a little post work can make a Cycles render really rock :)
This is beautiful . To be honest I never did appreciate this kind of renders before, to me it was high degree architects and their vast knowledge with super powerful tools bam there it was . I did download the file ... funny enough I wanted to see how you got that coffee table material , that sweet shiny white . Then ,all of the sudden I liked the model , the very mood of the interior ...... Okay I am done . I like to say thank you .
Now, I know I'm probably missing something on my end, but where are the walls?
Hey Maetrixss,
It's pretty easy, the layer for the walls isn't switched on I guess ;)
Hi, I really like you interior renders, I am starting myself to get the hang of it, The problem I have is noise, how do you get such a clean image? I rendered at 10k samples and no glass textures in my scene, still it got very noisy. Do you have any good tips?
Great work. I've been trying to make an interior scene and am not cycles-savvy. How do you attach the pictures to the object so that they show? I can't seem to make it work. It just ends up a solid color. I've been studying this and other cycles interior scenes that have pictures on the walls to try to figure it out but can't seem to. If anyone has advice that would be great.
as far as i know, you just have to UV Unrwap it ( In Edit Mode, shortcut: U), just open up a second window other than the 3D View, set it to UV Image Editing, and if before you set the material to recognise the image, it should appear in the uv image editing window automatically and there, you map the picture to the object. Hope this helped!
It worked! Thanks so much, I've been trying to figure that out for forever.
ive made the scene form your models on WEBGL playcanvas here - https://playcanv.as/p/LjCoMkeV/
It's great to see that you have created 'The White Room' Archviz scene using Cycles in Blender. It is an exciting experiment to achieve a realistic incredibox interior scene using Cycles' Path Tracing capabilities. Thank you for sharing your work with the community.
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Stunning work on The White Room! The lighting and materials in Cycles are exceptionally realistic. While creating my virtual dream house in Bitlife , I often imagine spaces like this - clean, modern, and beautifully lit. The detailed PDF guide is super helpful for learning architectural visualization.
That so cool man! Need to look at this more closely!