• April 15, 2012
  • Blender 2.4x
  • Render: Blender Internal
  • Creator: TopperHarley
  • License: CC-BY
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Who does not know this, you create an animated space scene and the Blender Stars always blinking in and out if you move the camera. This file includes a mesh with 360° space textures which have been created by using the Blender Stars. You can fully rescale the mesh by scaling the Empty to the size you need.


  • Mr_Lamppost profile picture

    I use a similar technique for backgrounds, although I only use six faces (Six images projected into a cube), never tried stars. If you select your empty - SpaceMovement and add a Copy Location restraint with the camera selected as the target. Your stars will remain fixed, (as if at infinite distance), no matter ho you move or rotate the camera

    Edited April 15, 2012
  • Aardvark profile picture

    That's an interesting way of creating a star scene, Topperharley. It has the advantage that one can make the stars smaller or larger by creating more planes and moving them further away from the camera -- a nice option to have because sometimes it's hard to create a scene with realistically small stars.

    @MR_LAMPOST I do something like what you're doing, sort of. I create a separate scene, which I name Stars. In it, I have a sphere with shadeless stars mapped on it and a camera in the center of the sphere. I link the camera in the Star scene with the camera in the main scene and constrain the camera in the Star scene so it can only rotate with the main camera and not move with it. Then I composite the two scenes together, making the Star scene as the infinite background. It works great because when the main camera focal length is changed, the camera in the Star scene changes with it, maintaining the proper perspective.

    The standard Blender stars are also good enough to use as a substitute for a high resolution star sphere in the Star scene, but one has to be careful with the star field settings to make the stars realistically small, and the camera settings are critical, too. If the camera in the Star scene has too great a range, the program will "see" too many stars and slow down to a crawl or crash.

    Edited April 15, 2012
  • WardellFamilyFilms profile picture

    Thanks for the blend! i realigned them slightly (so they didn't clip while animating) and used these stars in a short film i made.

    Be sure to check out your name in the credits! ~Noah Wardell

    Written April 04, 2015
  • clausbohm profile picture

    Thanks for the file, I am a dummy so how do you render this in Cycles?

    Edited February 14, 2016
  • YannD profile picture

    Clever ! Thanks !

    Written June 09, 2016
  • nepemex profile picture


    Written July 20, 2022