Procedural Sky Mapper

  • April 19, 2012
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: QS Dragon
  • License: CC-0
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This blend file is a collection of cameras, objects and a single light source designed to quickly and easily create good looking sky cube maps for games or animation. These are not necessarily photo realistic, but provide a great start for backgrounds or reflection maps.

The project is based off the concepts provided by and following the examples on his website can give you a good foundation for improving your own skies.

Included is a readme for some basic info and a gimp image file to demonstrate how to combine your rendered images into a working cubemap.

CC0 for the most fun, though I would appreciate posting links to any works you come up with in the comment section below!


  • Demian profile picture

    I had no idea you could do skies this good with such simple procedural textures. Many thanks for uploading this! Is there a way to render the sky with different clouds? I'm getting the same sky each render.

    Written April 20, 2012
  • Demian profile picture

    Pardon me, I didn't notice the included readme. Thanks once again for this amazing tool that I most certainly will use a lot in the future.

    Written April 20, 2012
  • Dirty Dianna profile picture
    Dirty Dianna

    Very nice, I was actually looking for some thing of this nature. You've assisted me a great deal man, for that I salute you.

    Edited June 23, 2012
  • PrinceDeclan profile picture

    Finally! Thanks bro

    Written July 02, 2013
  • Jetplane profile picture

    Nice, and quick to render. I just had to set the world materials to sky, and then set the transparent pixels to render to that or else i got black patches between the clouds.

    Written May 17, 2014
  • reidh profile picture

    Link to Super Rune is now:

    Written November 03, 2017
  • VaterAbraham profile picture

    deine mum habe ich durchgenommen

    Written November 30, 2021