A set of coffee and side tables with chunky turned legs and drawers with metal handles. The side table is 26.5" (67 cm) square and 22" (56 cm) tall. The coffee table is 50" (127 cm) wide by 36" (91 cm) deep and 18" (45 cm) tall. Scale is 1 BU = 1m
Thanks! Glad you like them.
The scale is for two reasons:
Consistency: any of my models, or anything else scaled to 1 BU = 1m should just fit perfectly together without needing to scale them at all. For instance, a sofa in the same scale will just sit correctly next to these tables without any tweaking.
Realism: the tables are modeled to real-world dimensions, so anything else modeled to real-world dimensions will match.
Scale shouldn't affect UV mapping at all. UV mapping is the actual coordinates on the surface of the object, so they don't change with scale or rotation. The only way scaling would matter is if the texture maps you use are low-resolution.
Thank you so much for sharing. I used this, and a chair you created, to make https://www.youtube.com/watch?v=k-gv4EEunT4&feature=youtu.be .
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Sorry but i have a couple questions about the scale, Is it important to have l it scaled a certain way? Is the scale only important for games or for everything? Can you still change the scale after its uv mapped and textured or is it important to scale first? Thanks man if you know a good tut to explain to me can you point me there. bye