The First Person Shooter Hands

  • April 22, 2012
  • 7,940 Downloads
  • 11 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: eafg
  • License: CC-BY
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Description:

I had an Idea for a fps so I started to medeling. In the end I felt like sharing this with other.

There is about 2000 faces in the blend that includes arms.

It is rigged with easy controls (more info in the blend file)

There is also some test animations (I am not an animator)

It's unwrapped and does NOT HAVE ANY TEXTURES!

Comments:

  • willool profile picture
    willool

    You are my Hero ! Thanks you a lot

    Edited April 22, 2012
  • eafg profile picture
    eafg

    you're welcome

    Edited April 22, 2012
  • wburton profile picture
    wburton

    Big help, Thanks!!

    Edited April 22, 2012
  • Cube Boy profile picture
    Cube Boy

    Been looking for something like this for ages :D

    Edited April 22, 2012
  • Gavon profile picture
    Gavon

    this is Awesome, but couldn't you just make a complete character,place the camra inside the so the camra would see waht the character would see, and position the arms the in same matter?

    Edited April 23, 2012
  • eafg profile picture
    eafg

    Thanks for the tips but there is a major problems with that, and that is the rotation at the shoulders that limit the capacity of the models (With this you can rotate at the base to "hide" bad deformations), even though it won't be noticed (Unless you use to have some shadows.) You also need to animate the whole body instead of just the arms.

    Edited April 23, 2012
  • Gavon profile picture
    Gavon

    in a way you should animate the whole body with first person shooters, it makes it feel more real, also good topology would fix the "bad deformations".

    Edited April 24, 2012
  • eafg profile picture
    eafg

    I might do a tutorial on how to make somewhat good textures, if anyone wan't it. http://imageshack.us/photo/my-images/210/screen1vj.png/

    Edited April 23, 2012
  • LucarioXL profile picture
    LucarioXL

    Oh man PLEASE give a texture download! I need this really bad (really awesome model by the way) but I have zero knowledge of texturing! Please reply ASAP!

    Edited June 01, 2012
  • LucarioXL profile picture
    LucarioXL

    Oh and also, how do I control the grip (open/closed)? I can't seem to find the finger bones... Nor can I find the alternate animations... I'msonoob

    Edited June 01, 2012
  • FallingNations profile picture
    FallingNations

    Hey man thanks for these sick arms! I am making a game and I had arms already but these are sweet, so can I use these and put your name and profile link in my credits? Thanks!

    Edited May 11, 2012
  • roman8880 profile picture
    roman8880

    Very sweet, but I have 1 problem. When I append the objects to another project, everything is OK. But when I move to another frame, doesnt matter -1, +1, +10, -1000... the point fingers and the thumbs go weird,

    Thanks In Advance!

    Edited July 04, 2012
  • suctioncup profile picture
    suctioncup

    Awesome work, thanks.

    It says that the finger bones are on layer 2, but they're not. (They might be, but I can't see them)

    How do I access them?

    Edited August 12, 2012
  • suctioncup profile picture
    suctioncup

    Never mind. Lol, I'm stupid :) need to check armature layers

    Edited August 12, 2012
  • larynachos profile picture
    larynachos

    how do i rotate the camera? im working on an animation and i cant make the camera and the arms turn, like at a corridor and stuff.

    Edited August 26, 2012
  • bloobpants profile picture
    bloobpants

    [THIS USER HAS BEEN PERMANENTLY BLOCKED FOR COMMENT ABUSE]

    Edited August 27, 2012
  • DNP profile picture
    DNP

    Do we have to leave credit?

    Edited August 30, 2012
  • DNP profile picture
    DNP

    nevermind, just noticed the credit thing. lol

    Edited August 30, 2012
  • Frankie997 profile picture
    Frankie997

    Its pretty good but one bad thing... it has triangles. triangles cause weird mesh deformation during animating but it is a good model :)

    Edited October 16, 2012
  • eafg profile picture
    eafg

    What? I hope that you know that my models are mostly fitted for games ( My target zone), All games use triangels in their models. If you know there to place it ain't really a problem.

    Anyway thanks for your feedback.

    Edited October 23, 2012
  • Benjamin97 profile picture
    Benjamin97

    many thanks to the uploader !

    Edited November 17, 2012
  • ionfreez profile picture
    ionfreez

    thanks Axel for uploading the FPS Hands mesh, currently I'm creating a proof of concept FPS for the android Tegra Nexus 7 tab made with Stontrip's Shiva engine so I'm modeling/texturing/animating everything else weapons, ingame scene etc: lol I don't trust my human character modeling skills at this stage still learning so my "attempt" would wind up looking like a hobbit's two left feet !!

    cheer's

    Edited December 01, 2012
  • eafg profile picture
    eafg

    Just give me the link when you are done and I am happy.

    Edited December 02, 2012
  • gasgas120 profile picture
    gasgas120

    can i use your hands for an FPS im making

    Edited December 01, 2012
  • gasgas120 profile picture
    gasgas120

    nvm

    Edited December 01, 2012
  • gringo profile picture
    gringo

    Many thanks for this model. I use it for the WolfET project ETizb @ http://etizb.ipxl.net

    Cheers!

    Edited January 15, 2013
  • eafg profile picture
    eafg

    Good to see that it's doing someone good.

    Edited January 24, 2013
  • AndreyFF profile picture
    AndreyFF

    Hands ready to use?

    Edited June 14, 2013
  • eafg profile picture
    eafg

    Almost, only textures are missing.

    Edited July 04, 2013
  • 119mikkel profile picture
    119mikkel

    Dear Alex can you do a tut video on how to animate it, and how do i move the fingers? and great work!

    srry for my bad english...

    Edited June 30, 2013
  • eafg profile picture
    eafg

    No worries about your english. No, I'm not going to do a tutorial about animating since it's not really my type of "3d". P:S My name is Axel. And how to use is in the text region in the blend.

    Edited July 04, 2013
  • Megakoresh profile picture
    Megakoresh

    Thanks a lot! It's very frustrating to model these for every test gun you make in an engine like CE3, since it for some weird reason requires the hands to be part of the gun.

    Edited July 05, 2013
  • eafg profile picture
    eafg

    Happy that you like it, and good luck with whatever you do in the engine.

    Edited July 13, 2013
  • hareece profile picture
    hareece

    i guess i can use this thanks man ^_^

    Edited September 28, 2013
  • alphacra profile picture
    alphacra

    Really weird downloaded it got and got a blue screen oh well nice model man

    Edited October 05, 2013
  • abrma profile picture
    abrma

    Thanks a lot you help me a lot

    Written January 18, 2014
  • yourdead408 profile picture
    yourdead408

    hey uhh, idk how to get the finger bones to show or anything, like all I can do is move the bicep, forearm and palm of the hand. there's no finger bones. (Sorry, bit of a blender noob here xD) But yeah, If you could just explain to me on how to get those things to show, that'd be great. unless I have to rig them myself, which that's okay too :P

    Edited March 01, 2014
  • aivaa profile picture
    aivaa

    Hey, aefg i didin't really understand, can i use it in my game for alpha?

    Edited March 11, 2014
  • jomel20 profile picture
    jomel20

    wew!! you are my hero! you made my character much better. Thanks by the way. :)

    Written March 17, 2014
  • bryntheman profile picture
    bryntheman

    whaat website do you use to get the 3d live display

    Edited March 23, 2014
  • aydan9087 profile picture
    aydan9087

    how do you put a model of these in your game of unity 3d

    Edited April 20, 2014
  • gamecompiler profile picture
    gamecompiler

    Thank you very much ! I will use them in my game.

    Edited July 19, 2014
  • MarcoYolo profile picture
    MarcoYolo

    Sorry I found better ones. Yours are easier to animate with though.

    Edited September 30, 2014
  • filip0258 profile picture
    filip0258

    hey how to i het credits to you can you give me your credits

    Edited October 14, 2014
  • MarcoYolo profile picture
    MarcoYolo

    You know what I'll just use yours because I can animate with them. I at least modified them so they look better.

    Edited October 15, 2014
  • gomadeda39 profile picture
    gomadeda39

    i can't import animations on unity plzz help me !!!

    Edited March 12, 2015
  • michaeld2021natomascharterorg profile picture
    michaeld2021natomascharterorg

    DOSENT EVEN WORK WAST OF TIME

    Edited September 04, 2015
  • Nathan72 profile picture
    Nathan72

    I am pretty new to using blender and i want to make a fist with the hands. does anyone have a good tutorial for me?

    Written January 22, 2016
  • charlesvalencia profile picture
    charlesvalencia

    how to use it?

    Written February 02, 2016
  • ottolai profile picture
    ottolai

    This is a great rig. There is so much you can practice with this download, and it has saved me a lot of time. Thank you! For those who have trouble bending fingers, first go to the Armature Menu (looks like a gingerbread man) and choose the Middle Bottom Layer to see the finger manipulators. You also should go to the Dope Sheet, switch to Actions and make a new action. (don't forget to delete keyframes from the Punch animation)

    Edited May 21, 2016
  • PEWPEWs profile picture
    PEWPEWs

    how do i move the fingers1!!!11!!! HELLLP

    Written December 29, 2016
  • golemofstone profile picture
    golemofstone

    Thanks, for these, great work!

    Written April 30, 2017
  • darkloac profile picture
    darkloac

    Hi

    I am French, I am sorry for that my English ;-)

    Can I use this model for my game if I market it

    cordially

    Written July 17, 2017
  • transparentdev profile picture
    transparentdev

    does this model work in unity?

    Written May 11, 2021