This is a little project I did last summer, to develop my modeling skills. For a long time, it was just sitting on my hard drive, but after a request for the file on Google+, I decided I may as well share it here.
The objects/materials are named appropriately, and organized into layers (armor, command tower, turrets, etc). The turrets are rigged to pivot and track targets, and everything is parented to an empty named "Venator", for easy animation.
Textures were hand-made in GIMP, some of them I made by tracing over the UV layout. I also made the planet in GIMP, but the space backdrop is a NASA image.
The scene is set up to get the preview image by default, just open the file and hit F12.
Technical details:
444,656 vertices
Layer 1: Edges / side hangar bays
Layer 2: Main plating
Layer 3: Center ridge / main hangar
Layer 4: Command tower / lights
Layer 5: Detail thingies :)
Layer 6: Engines
Layer 7: Turret wells
Layer 8: Turrets
Layer 9: Bombardment cannon
Layer 11 has some "greebles" for the main plating; but they are disabled in the render, because they turned out to be superfluous. I included them anyway, though, because some of you might want to play around with them.
Layer 12: Side guns (actually from Greyoxide's excellent "Shipyard", v0.5 I think)
Layer 17: "Greebles" for the turret wells
Layers 18 & 19: Lamps, for the engines and hangars
Layer 20: Cameras and scene lighting
Hope this file is useful to someone, and Happy Blending!
~AnthonyP
Coolest model I've ever seen! Looks exactly like it does in the movies/TV series.
Awesome job. Lots of fun to be had. Thank you.
I wonder how to extend the engine flares out side the engines themselves and animate the power levels for FTL type shots.
The engine glare settings are in the composite nodes, if you play with the settings on the "glare" nodes, you can get some different results. The first glare node has a threshold of 3.0, which isolates the engines (emitting at ~10), if you turn up the "mix" to 0, it will slightly increase the glow power.
Blendercookie's lightsaber tutorial might be the effect you're looking for, also: http://cgcookie.com/blender/2010/03/09/rendering-a-light-saber/ (this method would require a little bit more modifications to the scene)
To animate the power levels, this is how I would do it:
Select any of the engines, go to the textures panel in the properties window.
Select the "Emitter Emit" texture, and scroll down to the influence tab.
Under "emit", change that value to whatever you want (for anything above 1.00, you need to type it in manually)
Set keyframes on it by hovering over it and hitting "i", then manipulate the keyframes as per normal
You can also (I believe) animate any of the nodes this way.
Hope this helps!
Wow, thanks everyone. This model is a lot more popular than I expected!
Hey, I can't seem to get the model, it always just shows up in wireframe, even when I'm out of wireframe, could you help?
I can think of two things that might be causing this:
you mean the wireframe overlay, in which case just go to the "object" panel and uncheck "wire". Unfortunately, you'll have to do this for every object. I included the wireframe overlay because (at least for me) it makes it easier to see the model clearly.
the maximum draw mode somehow got switched to "wire". In the object panel, under "display", change the drop-down box to "solid" or "textured". This will allow the objects to be drawn as solid when you're not in wireframe view mode. Again, this would have to be done for every object.
Hope this solves the problem, but if not, let me know and include as much information as possible (blender build, have you made any changes to the scene or to user preferences, etc.)
This model looks awesome, can't wait to try it out. Nice job on the planet in the background too, it looks really cool.
Fantastic model! I tried it out on a quick composite here: http://blog.pandoramachine.com/2012/05/in-place.html
Im trying to break down how you did the texture. If possible, can you please explain this.
Cheers
I''m making a space battle animation with this model! Here's my wip thread on BLenderArtists
http://www.blenderartists.org/forum/showthread.php?299891-Space-Battle-WIP
This is a really cool model, especially for my nerdy self. Just gotta ask what did you model this off as there many adaptations. As I want to add moving hangar doors and what not but there will be a couple things clipping.
Hi there! This is by far the best venator model I've seen. I'm having some problems with the textures however. When I extract the folder, it seems like a lot of the textures aren't there.
That is just plain amazing! Well done!