The main focus of this project was to create a realistic early morning breakfast scene.
All of the models in the scene were created my me and you are free to use them however you like.
The eggs are a simple mesh with a UV image.
The pepper on the eggs was a challenge for me to figure out, but I think it looks fairly realistic. There's probably an easier way to do it, but I worked out a Noise/Color Ramp combination that distributed the pepper the way I wanted.
When bacon cooks, it tends to curl, so the bacon in this scene has a Wave modifier so you can adjust the curl position and height however you like by experimenting with the Wave controls.
The orange juice in the glass could have probably have been done more realisitically, but it looks fairly good to me. The glass is a simple cylinder with a Solidify modifier. The orange juice is a cylinder inside the glass colored to look like juice. There is a hint of transparency and I used the Emit option to make it look more like juice with the Sun hitting it.
The coffee is just a coffee colored circle.
The toast is a cube with a toast UV image applied.
The silverware consist of a fork, a dinner knife, and a butter knife.
The table cloth is a cloth simulation that's been applied.
The chairs are just the part that's visable. In other words, they aren't whole chairs.
The butter is a cube with a color material. I used the Fresnel Shader to make it look more like butter. It looks more realistic with SSS, but I didn't include it because increased the render time too much. I think it may have turned out a little too bright, so lower the brigthness or use a different Shader with subsurface scattering.
Outside of the view is a fake wall with a few cross planes to simulate a window. The shadows on the table didn't turn out the way I intended, because I had to add too much light to make them fully evident. The effect here is subtle but makes a difference.
There is HDR-like illumination, but I didn't use the HDR file because it was over 5MBs. So I converted it to a low resolution JPG file to see if it would work. Blender still captures the subtle highlights. You can see the hint of sunrise in the reflection of the tableware. Adjust the Brightness, Contrast, and Saturation of the colors for that image to change the scene fairly dramatically. I was looking for a very subtle morning glow, but by darkening the Brightness, Increasing the Contrast, and/or increasing the Saturation, you can increase the intensity if you like.
It's not as accurate as HDR but it's not 5 MBs either. In the image, there are artifacts on the near edge of the large plate. This is because I have the samples in the Gather set very low (render time). You can eliminate the artifacts by cranking up the samples very high, but the render time will be very long as well.
An actual HDR image looks better, so just find one you like and simply replace the JPG image I used.
To be honest, I was more focused on creating the breakfast scene than experimenting with high samples and long render times.
The butter, eggs, and bacon look better with subsurfaced scattering, but the render time goes way up. If you want a more accurate render, then turn on subsurface scattering for those objects.
This is my eleventh project. Modelling is becoming easier with each completed project, but the new options and techniques I encounter are always a challenge to understand how they work.