This project is another personally designed custom concept car, created for my own fictitious brand, Sterling Schiff. It took about one full day to sketch and render by hand, then another day to model and render the still frames, and one final day to render the animation. It is supposedly a F1 style track car created with a composite "exo-skeleton" and carbon fibre panels. The brakes use a lot of vertices, as they were from an older project, but beware memory usage with that. As always, feel free to use this for whatever, but please remember to source it correctly. Check out other instances of my work at:
[ www.youtube.com/user/SterlingSchiffDesign
](www.youtube.com/user/SterlingSchiffDesign)[ http://forge.local-motors.com/pages/profile.php?u=823
](http://forge.local-motors.com/pages/profile.php?u=823) http://sterlingschiff.webs.com/
Brilliant design!!- how do I get it out of what seems to be a wire-frame mode but isn't? (ie, even when I change view-port shading to 'solid', it remains a wireframe)
That is probably the main light your talking about. If you go to the object properties in the sidebar, you will see a tab called "Display Settings". Open that, and turn the slider from 'wire' to 'solid'. Hope that helps!
thanks for the timely reply!- i tried what you said but it made no difference: I guess my question is- did you put the object into some sort of wireframe mode before you posted it- if not, it must be something going wrong at my end: several of the blend files I've downloaded from blendswap seem to do this!
sweet! ill definatly make usse of this, thanks!