This shader gives a pretty good blend between two textures. NO textures are included, they can be found at cgtextures.com. Simply plug them into the image texture nodes and you're good to go!
A shader like this is can easily be brought into any other blend file by going to:
File,
Link / Append,
Rusty Metal,
Material,
Rusty Metal
The parameters are quite easy to use to give interesting looks,
This Blend file also contains some very useful cycles material node groups which can speed up your cycles workflow quite a bit. Just link or append the "CyclesNodePresets" material into an empty blend and save as default.
Hope you enjoy!
Simply AMAZING. This node setup is just brilliant.. I don't just use it for metal with rust but also old peeled wood and such. It's fits so many materials!
when I but it on something the rendered image was purple why is that.
Hello, thanks for sharing, Can i use the materials for commercial in an addon with GPL license?
I think the metial name is misleading. A procedural shader shouldn't need external textures. Maybe it would be a good idea to call it semi-procedural, instead of procedural. Just my two cents...