tileable material for buildings. I used this in a space scene. I also set up the nodes for use in cycles. (choose cycles render and click "use nodes" in the node editor).
There are maps for reflectivity and bump.
If your mesh is dense enough you could use one of the maps for displacing the vertices.
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Unusual material to make into a post... but thing like this are AWESOME! keep it up! We love this shiz!
Very usefull thank u very much .