A smokey brown cockroach model rigged with walk cycle, wing open and wing flapping actions. All of the objects and armatures are separated out on different layers, trying to keep things organized. Layer 11 contains the roach model prior to the mirror modifier being applied. I used shape keys on the wings as the open so if they dont look right check their shape key values. Layers 16 contains the hair objects I used in the particle systems. The textures are included. Yah I think thats about it. Any questions or whatever feel free to ask. Have fun...and of course use this for whatever you feel like using it for.