This model of a coyote skull was sculpted first, then went through retopology, and details were added back with sculpting. Made completely in Blender 2.63. Real coyote skull was the reference.
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awesome job! if the skull gets a realistic texture, you could just make a render of it in a real life picture, and it would look real!!!!
Nice! Thank you. I'm planning to leave it resting at the bottom of a cave lake
This will fit in with all the other stuff I'll be scattering around the post apocalyptic waste land I'm creating. It will be like the cherry on the sundae. The star on the Xmas tree...