Setty fully rigged and textured game engine/unity/animation ready

  • June 05, 2012
  • 1,618 Downloads
  • 8 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: lubeyrin
  • License: CC-BY
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Description:

Was originally made for my game, Lost In The Mist (available to play free on kongregate, if you're curious: http://www.kongregate.com/games/HappyWhippings/lost-in-the-mist-super-fetus-stage-alpha)

Use for whatever, but as always, please give credit where it's due and I would love to see what you make with this, so send me links me to your creations! :D

Comments:

  • mariadele profile picture
    mariadele

    this is great! I'll see what I can do with it!

    Written June 05, 2012
  • lubeyrin profile picture
    lubeyrin

    Thanks! Have fun! :D

    Written June 05, 2012
  • mariadele profile picture
    mariadele

    i can't find the texture... was it in initially and I like, deleted it?

    Written June 06, 2012
  • lubeyrin profile picture
    lubeyrin

    Should be in, I packed it. Just in case, I uploaded it :D http://s16.postimage.org/4lne6s7rp/texture.jpg (it's not pretty...)

    Written June 07, 2012
  • Mitschgo profile picture
    Mitschgo

    hey, i downloaded the file but the model has no faces. it's a wire. do you know how i could change that? sry for my maybe bad english :P

    Written June 13, 2012
  • lubeyrin profile picture
    lubeyrin

    press Z! :D Also, your english was near perfect ;)

    Written June 13, 2012
  • Mitschgo profile picture
    Mitschgo

    thanks :) but it's also a wire when i press "z". in solid and texture mode it's a wire...

    Written June 14, 2012
  • lubeyrin profile picture
    lubeyrin

    in the object settings for the mesh, make sure the maximum draw is set to textured (or solid) Might be changed in there for some reason

    Written June 15, 2012
  • Fruito profile picture
    Fruito

    Ah, you will need the v2.63 to render it correctly. And also the image used for the texture.

    Edited June 14, 2012
  • Mitschgo profile picture
    Mitschgo

    okay, now it works. thank you :)

    Written June 16, 2012
  • lubeyrin profile picture
    lubeyrin

    Yay! Most welcome :)

    Edited June 21, 2012
  • Dkeem profile picture
    Dkeem

    awesome its unity ready. Can't wait to put some actual 3d chars instead of drawing bunch of sprites lol. Thanks for the upload!

    Edited June 17, 2012
  • lubeyrin profile picture
    lubeyrin

    You're welcome! :D While you can drag and drop a blend file into unity I always export as FBX because it's less likely to mess up. Happy developing!

    Edited June 21, 2012
  • mantisghost profile picture
    mantisghost

    i am new in blender and really i have no idea what are those extrabones for and how to animate this but thnx :)

    Written August 11, 2012
  • lubeyrin profile picture
    lubeyrin

    the extra bones are IK bones. they're not connected to anything or have any weights, but they give the knees and elbows something to point at. :D welcome ^^

    Written August 22, 2012
  • AliceMae profile picture
    AliceMae

    I'm taking the hair

    Written February 07, 2016
  • FrankWhesly profile picture
    FrankWhesly

    Love this model,it inspired me, thanks for creating something so wonderful,I hope you don't mind if I made several games based on this model, I even ended up making one myself after several : https://revevoodoo.itch.io/plauders-lopenna-y-la-moira-de-la-sal

    Written November 06, 2019
  • JohnOrtega profile picture
    JohnOrtega

    I’ve been diving into different types of games recently, and it’s interesting how the approach to game structure can vary so much. One thing I’ve noticed is that some games, particularly those that involve chance, can offer a unique thrill. For example, I’ve been playing on Cazimbo recently, and the experience is quite immersive https://cazimboonline.com/ It's got a great mix of entertainment and strategy, especially if you're into high-energy, fast-paced games. If you’re looking to explore something new, it might be worth checking out.

    Written November 18, 2024