Procedural Pencil Shading

  • June 06, 2012
  • 837 Downloads
  • 3 Likes
  • Blender 2.6x
  • Render: Blender Internal
  • Creator: Jikz
  • License: CC-0
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Description:

A quick material node setup using procedural textures for pencil shading. I feel it is a decent 3D --> 2D look. Also I was told I needed to upload more stuff!! ;)

If anyone can show me how to get procedural textures to work with GLSL in view port, that would be GREAT, currently I cannot get it to, although images do work, just not procedural textures mapped via material nodes...

Inspiration from this blend--difference is I used nodes and slightly different method.

http://www.blendswap.com/blends/materials/non-photorealistic-shaders/

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Comments:

  • cyke216 profile picture
    cyke216

    looks really nice

    Written June 06, 2012
  • sonoide profile picture
    sonoide

    Gracias!

    Written June 07, 2012
  • vAonom profile picture
    vAonom

    it would be awesome if those lines can be ratated(Duno if u understand). I have tried to make shader that render "natural hand move" pic but couldn't. U can always fake it with images but that's not ideal. Btw none of procedural work with glsl... but they do with cycles!!!

    Written June 08, 2012
  • Jikz profile picture
    Jikz

    They can be contoured if you use UV unwrap and kill the camera vector. it takes a ton more time however.

    Edited June 08, 2012