A quick material node setup using procedural textures for pencil shading. I feel it is a decent 3D --> 2D look. Also I was told I needed to upload more stuff!! ;)
If anyone can show me how to get procedural textures to work with GLSL in view port, that would be GREAT, currently I cannot get it to, although images do work, just not procedural textures mapped via material nodes...
Inspiration from this blend--difference is I used nodes and slightly different method.