I set out a couple months ago with the vision of a stargate on my G+ page, and that's exactly what I did. I created the materials from within Octane render, then recreated them in Cycles. This is a very, very high-poly mesh once instances are made real. Not suitable for real-time or game applications. However, it is high enough quality for film or stills.
Using instances: 239,715 faces
After export to P3D: 347,018 faces
Please attribute and keep this license if you modify and redistribute.
EDIT: I decided to go the extra mile and added two more scenes, each with materials for Blender Internal and LuxRender. Also includes Lux's mesh output, an LXS file, and renders from the same camera for each renderer. Includes composite nodes (just a simple glow setup) for each renderer. No external images or textures used.
Holy moly this thing must have massive number of faces -- it even crashed P3D!
LOL this is not heavy, you guys have never made 3D scuplting? 11 millions of polygons! :D Nice model BTW
I was beginning to wonder if that driver crash was just me. Good to know it wasn't. I don't have any problems with P3D, but I DO have problems with sketchfab. It crashes Twitter and sketchfab at the same time.
I recommend that you have at least 1 GB of video memory to render this. I was able to render it at 1000 pixels square in cycles, keeping on the safe side.
Pretty cool gate. Though the one used for the SGU fan series was lower poly and the glyphs were screen accurate I could never get the glow right. Good job!
In case anyone's following the comments: I updated the blend with two more renderers and materials for each. Lux and BI are now included, with glow node setups for all three. Lux PLY files and LXS are included, with renders from each renderer in the zip. Enjoy!
Very nice but nvidia driver crashed as soon as i tried to render it .... lol