This was a mini project that I used to kick off my entry for Andrew Price's Photorealism Contest. The idea was to force myself to pay attention to details of a model by drawing it out its components by hand. Then as a sort of gimick, I scanned my drawings and created a simple "paper" structure in cycles.
Though the actual render I plan on creating will be on the real-world scale of a bridge/river scene, I thought the result of this was interesting and looked fairly realistic. It should be noted that to get the edges clipped, I heavily used photoshop's wonderful selection masking and refining tools (which is probably the number one reason I stopped using gimp). These imperfect edges are what sell the effect
Moo-Ack!
~Patrick W. Crawford
nice idea nicely done. Your work is much appreciated from this side of the screen. :)
I've made a stereoscopic rendering of your model and gave due credit. Have a look: http://zotikosstereo.blogspot.ro/
I think this should be a staff pick or something. I am fascinated with this idea, and I think it could even yield some cool animations. Nice job!
Wow, I'm honored to have contributed a staff pick for this site!
I always find it difficult to find things to upload here since I usually use cgtextures (and it's a pain to go back and document the textures used). I'll try harder in the future though :)
You could have obtained clunky cut edge look from using K-Tool on imported images>planes with exact heights of each. Which is 1. easier 2. cheaper ? However I think you have accomplished your goal and the model/render is great. Btw, what means [ Models & Rigs by Bart ] ?
I am in love with this. Added it to my collection just so I can pull it up for inspiration! This is gorgeous!
That is really cool!