A biplane modelled in blender. originally for cycles.. but works well in other engines as well very basic texture mapping(fuselage decals)
Nice model you got there, but I think the shader is too reflective. Try looking up some car shaders and slapp that on.
And I like the way you solved the mesh topology around the exhaust pipes, but it could be better on the end of the wings and around the cockpit.
If you fix that, you will have a great model. :)
thanks for the constructive feedback :)
Very cool! I'd be enthused to see an animation..:)
me too :)
Nice model you got there, but I think the shader is too reflective. Try looking up some car shaders and slapp that on.
And I like the way you solved the mesh topology around the exhaust pipes, but it could be better on the end of the wings and around the cockpit.
If you fix that, you will have a great model. :)