Nike Dunk Fan Art

  • July 17, 2012
  • 3,049 Downloads
  • 14 Likes
  • Blender 2.6x
  • Render: Cycles
  • Creator: lildillz
  • License: CC-BY
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Description:

Nike Dunk

This is my first upload. Not 100% perfect but could work well with some long pants.

There are two versions, a high poly subsurf (layer 1) and a lowpoly retopo (layer 2).

Model is Based in Cycles and blender 2.63

Blueprints in rar

Use freely as you choose.

Please credit Dillon Sinden

Comments:

  • Bolby profile picture
    Bolby

    great shoe model

    Written July 18, 2012
  • TheObviousChico profile picture
    TheObviousChico

    pretty nice way how you design this model, like how you it's a good start but it may not be a 100% but it's a great start and good job. hope to see improvement on it.

    Written July 18, 2012
  • R3dhawk3 profile picture
    R3dhawk3

    i wish i could find these in store

    Written September 21, 2012
  • DavidBrennan profile picture
    DavidBrennan

    Thanks a lot! It was great that the Nike logo was a separate Object, so it could easily be removed and now it can be a more universal or generic sneaker.

    Edited May 14, 2013
  • InsaneXade profile picture
    InsaneXade

    I really like this shoe and started adjusting the strings to be lower poly. May I please use this in my game? If I decide to use it in the final version I will mention you in the credits, which will be visible both at the end and have a resource credit button on the title screen.

    Written March 07, 2019
  • InsaneXade profile picture
    InsaneXade

    Some of your laces would benefit by having their controllers set to free for easier manipulations of the mesh. I changed the laces to round because I want to avoid copyright problems, I'll also change the insignia and a few other things. If a curve doesn't do what you want try the other handles, like free, available in the tool shelf. I thought I'd add some pointers to make your next project amazing. :)

    Written March 07, 2019
  • dillz profile picture
    dillz

    @InsaneXade, Thank you so much for the feedback. You are more than welcome to use it in your game. I'd love to check it out too and see what you've made.

    Written September 17, 2020