This is an untextured dragon model made in about 20 hours. It is rigged (which includes bone constraints) so that it can be quickly animated for simple movements.
Note that most names in the blend file are in french.
You are perfectly right, actually I initially made it for an other project which did not require animating the wings.
Yes, not fully rigged. It is a simple rig, with no facial or paws/fingers controls. The mesh is kinda simple too.
Question: what is that long bone for?
A single IK position control is not enough to animate a complete wing :/